Well, people been asking for my benchmarks with my 5500 for ages.
It's kinda pimped out. I have a pair of Celeron HSFs from the Socket 370 days sitting on the cores, and a big ole' 120mm fan blowing right over it and my CPU from a blowhole I cut into the side of m SC750a case.
Here's the basic details:
P3-700 @ 7*138
DX8/1.04 official drivers
Win98 original
driver settings @ default, with lodbias slider @ -0.25
5500 @ 190 MHz
Quake3 retail:
default high quality
manually set 1024x768
depth precision : off - 80.3 fps
depth precision : fast - 86.1 fps
depth precision : faster - 90.7 fps
manually set geometry and texture quality to highest possible
demo001
depth precision : off - 77.3 fps
depth precision : fast - 82.4 fps
depth precision : faster - 88.1 fps
my basic online settings:
start with default high quality
manually set 1024x768
manually set 16-bit color depth
manually set 32-bit textures
manually move geometry and texture slider to highest
turn off "visual blockers", i.e. brass, gibs, blood, weapon, dynamic lights, lagometer
depth precision : fast - 140.3 fps
lodbias slider @ -0.50/mipmap dithering enabled - 135.7 fps
Quake3 Team Arena demo (demo, not retail, cuz my Team Arena download is missing .c06, heh....)
use all defaults
start at default high quality
manually set 32-bit colors and textures
manually set geometry and textures to highest
manually set TC to "on"
demo0000
depth precision : off - 54.9 fps
depth precision : fast - 57.3 fps
depth precision : faster - 58.8 fps
Evolva Rolling demo
default benchmark
1024x768x32 - 91.1 fps
MDK2 demo
mipmap checked
texture quality slider to far right
1024x768x32 w/3dfx OGL - 71.6 fps
1024x768x32 w/WickedGL - 96.5 fps (WH0000T!!! Force texture compression bay-bee!!!)
1600x1024x16 w/WGL - 85.4 fps
1024x768x16x(FSAAx2) w/WGL - 89.5 fps
UT Thunder demo
(set in preferences)
volumetric lighting - true
detail textures - true
1024x768 glide low/high/average - 51/176/86.6 fps
Cityintro
(same preferences)
1024x768 glide low/high/average - 48.4/129.7/76.5 fps
Mercedes Benz Truck Racing demo
using Tom's Hardware settings (See his Radeon SDR review)
no anisotropic filtering enabled
1024x768x32 - 37.8 fps
1024x768x16 w/2xFSAA - 29.5 fps
800x600x16 w/2xFSAA - 36.8 fps
1280x960x16 - 35.1 fps
1600x1024x16 - 27.6 fps
check the scores relative to the GTS cards. that game is a beast
Now, let's recap the "most popular" 1024x768x32 scores without all the extraneous stuff:
1) Quake3 super high quality - 88.1 fps
2) Quake3 default high quality - 90.7 fps
3) Quake3 online settings - 140 fps
4) Evolva default - 91.1 fps
5) MDK2 w/ Wicked GL - 96.5 fps
6) UT glide Thunder (min/max/ave) - 51/176/86.6 fps
7) MBTR demo - 37.8 fps
Any questions?
It's kinda pimped out. I have a pair of Celeron HSFs from the Socket 370 days sitting on the cores, and a big ole' 120mm fan blowing right over it and my CPU from a blowhole I cut into the side of m SC750a case.
Here's the basic details:
P3-700 @ 7*138
DX8/1.04 official drivers
Win98 original
driver settings @ default, with lodbias slider @ -0.25
5500 @ 190 MHz
Quake3 retail:
default high quality
manually set 1024x768
depth precision : off - 80.3 fps
depth precision : fast - 86.1 fps
depth precision : faster - 90.7 fps
manually set geometry and texture quality to highest possible
demo001
depth precision : off - 77.3 fps
depth precision : fast - 82.4 fps
depth precision : faster - 88.1 fps
my basic online settings:
start with default high quality
manually set 1024x768
manually set 16-bit color depth
manually set 32-bit textures
manually move geometry and texture slider to highest
turn off "visual blockers", i.e. brass, gibs, blood, weapon, dynamic lights, lagometer
depth precision : fast - 140.3 fps
lodbias slider @ -0.50/mipmap dithering enabled - 135.7 fps
Quake3 Team Arena demo (demo, not retail, cuz my Team Arena download is missing .c06, heh....)
use all defaults
start at default high quality
manually set 32-bit colors and textures
manually set geometry and textures to highest
manually set TC to "on"
demo0000
depth precision : off - 54.9 fps
depth precision : fast - 57.3 fps
depth precision : faster - 58.8 fps
Evolva Rolling demo
default benchmark
1024x768x32 - 91.1 fps
MDK2 demo
mipmap checked
texture quality slider to far right
1024x768x32 w/3dfx OGL - 71.6 fps
1024x768x32 w/WickedGL - 96.5 fps (WH0000T!!! Force texture compression bay-bee!!!)
1600x1024x16 w/WGL - 85.4 fps
1024x768x16x(FSAAx2) w/WGL - 89.5 fps
UT Thunder demo
(set in preferences)
volumetric lighting - true
detail textures - true
1024x768 glide low/high/average - 51/176/86.6 fps
Cityintro
(same preferences)
1024x768 glide low/high/average - 48.4/129.7/76.5 fps
Mercedes Benz Truck Racing demo
using Tom's Hardware settings (See his Radeon SDR review)
no anisotropic filtering enabled
1024x768x32 - 37.8 fps
1024x768x16 w/2xFSAA - 29.5 fps
800x600x16 w/2xFSAA - 36.8 fps
1280x960x16 - 35.1 fps
1600x1024x16 - 27.6 fps
check the scores relative to the GTS cards. that game is a beast
Now, let's recap the "most popular" 1024x768x32 scores without all the extraneous stuff:
1) Quake3 super high quality - 88.1 fps
2) Quake3 default high quality - 90.7 fps
3) Quake3 online settings - 140 fps
4) Evolva default - 91.1 fps
5) MDK2 w/ Wicked GL - 96.5 fps
6) UT glide Thunder (min/max/ave) - 51/176/86.6 fps
7) MBTR demo - 37.8 fps
Any questions?
