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RMA'd my 8800GTS OC 320MB

DamnRena

Senior member
I recently RMA'd my BFG 8800GTS OC 320MB and they sent me a 9600 GT OC 512MB. Is that alot better? and how much of a difference is that?
 
You get less shaders, higher clocked than the GTS. You get a narrower memory bus but higher clocked memory. You get less ROPs but more texture units. All in all, it's pretty much a wash.
 
It's close to the same.

If you overclock the 8800GTS (G80) to it's potential it's actually a little faster than a 9600GT. Unless you game at much higher resolutions with AA turned on, then it is equal or slightly behind.
 
I believe the 9600GT has 96 SP and the 8800GTS 320MB has 112 with a 320-bit memory interface. Tell them you want a 9800GT which is about the same for a replacement.🙂
 
so what should i do. call them back and say you guys gave me a slower card and i want something more equal to my 8800gts oc 320mb? or should i just keep the 9600GT OC 512mb?
 
the 9600GT actually has 64 shaders, Falsechristian was thinking about the 9600GSO with 96 shaders.

If it were me, I would rather have the 8800GTS, but they are not too far apart.
 
Doesn't the 8800GTS 320MB have problems in some games with higher resolutions (16x12 and above) and/or AA enabled? Did Nvidia ever release drivers to fix the problem?

If not, and the 320MB still has the problem, I would say the 9600GT is faster. Otherwise, they are fairly even. If you want to go through the hassle, just ask for an 8800GT 512MB since it is definitely faster than the 8800GTS 320MB.
 
Originally posted by: Andrew1990
the 9600GT actually has 64 shaders, Falsechristian was thinking about the 9600GSO with 96 shaders.

If it were me, I would rather have the 8800GTS, but they are not too far apart.

Wait, the GSO has more shaders than the GT? I thought the GT was faster than the GSO and that both where based off of the same chip, is that not true?

 
The 9600GSO is just a "crippled" 8800GT. The 9600GT is based on a slightly different chip (G94), has a bigger frame buffer (512MB vs. 384MB typical), and has a higher memory bandwidth thanks to it's 256-bit interface, as opposed to a 192- or 128-bit memory interface of the 9600GSO. Oh and in some cases the GSO is a renamed 8800GS as well. In benchmarks I've seen, the Radeon HD3850 256MB is faster than an 8800GS/9600GSO, and the 9600GT is certainly faster than an HD3850, so the 9600GT is faster than a 9600GSO despite having fewer shaders.
 
Originally posted by: Andrew1990
the 9600GT actually has 64 shaders, Falsechristian was thinking about the 9600GSO with 96 shaders.

If it were me, I would rather have the 8800GTS, but they are not too far apart.

The 9600GT is always faster than a GTS320, regardless of the resolution. It also uses less power.

http://www.firingsquad.com/har...erformance/default.asp

I really doubt they'd give you a different card, its not a bad deal at all.
 
The 8800GTS 320MB is similar to the 9600GSO/8800GS, at stock speeds they are both decent. But they are both naturally excellent overclockers and get a nice performance boost when overclocked, surpassing 9600GT stock performance.

Overclock the 9600GT and they playing field is about even. I have two 9600GT's, a PNY and an EVGA and both are poor overclockers and never quite matched my two 9600GSO's or my 8800GT after tweaking.

One thing to consider. If you are overclocking your cpu/fsb and don't have a PCI-E lock, the G94 core on the 9600GT will be overclocked and this could limit your OC or cause a stability problem.

The G80 or G92 aren't affected by an overclocked PCI-E bus (within reason).
 
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