Gah!No he was poking fun at the comment from the other thread saying that![]()
DX12 is Bernie Sanders??What a dangerous thing DX12 does, taking away from the rich to give to the poor.
Let's just say DX12 trumps expectations.DX12 is Bernie Sanders??
What a dangerous thing DX12 does, taking away from the rich to give to the poor.
I'm not sure if NV is running the Async on feature in Hitman or if the default to Async off.
Probably because the DX12 implementation in the game is in it's early stage and there is a lot more work to be done.No matter if its async or not, why does Tonga, aka half Fiji regress in performance in DX12? Why doesn't GCN 1.0 get any benefits? Why is it that pretty much just GCN 1.1 gets all the fun? And for the rest, its simply about CPU overhead.
Probably because the DX12 implementation in the game is in it's early stage and there is a lot more work to be done.
That's by far the most logical and simple explanation that I can think of, since they were very clear that most people should see performance improvements, not regresses.
Most people already do. All those that dont own a 5960X/6700K etc.
They are being very specific.While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
They are being very specific.
Seems like a very indirect way of acknowledging there is an issue. Hopefully they don't consider that fixing it.
No matter if its async or not, why does Tonga, aka half Fiji regress in performance in DX12? Why doesn't GCN 1.0 get any benefits? Why is it that pretty much just GCN 1.1 gets all the fun? And for the rest, its simply about CPU overhead.
Sigh. I thought I had a dialed in solid OC on my video card after hours of gameplay in other games without issue. This I get a nvidia graphics driver crash running dx12 with this game...Would you consider this a game issue or an unstable OC?
BTW Very High Preset @ 1440p
DX12: 82 FPS
DX11: 86 FPS
I get ~25% higher minimum framerate with DX12 on my already ancient 975Mhz 270 2GB (Haswell 4C/8T @ 3.7 Ghz, 32gb RAM). Game runs and feels way smoother. Definitely, no complains here. As a bonus, my CPU utilization is now properly spread across the cores/threads. A win-win.What a game! Regression of performance going from dx11 to 12. Why would anyone bother with dx12 in this game?
Dunno, 7+8 is still bigger than 10.Windows Vista/7/8/8.1 are now officially dead for gamers. Hail to the new King, baby!
In one year's time, this will be a hilarious topic to discuss. You can already see, en masse migration to the newest MS OS. Next-gen AMD/nVIDIA GPUs will boost this even further.Dunno, 7+8 is still bigger than 10.
Dunno, 7+8 is still bigger than 10.
Dunno, 7+8 is still bigger than 10.