Not a student of gaming history, are we? LookingGlass software released Ultima Underground, which really required a cutting edge system to play (high-end 386/486), and due to lack of sales, the company went out of business. The game was technically a masterpiece for it's time, especially graphically, but due to market conditions, games like that just can't survive in the marketplace.Maybe something targeted for the elite could be profitable?
Not a student of gaming history, are we? LookingGlass software released Ultima Underground, which really required a cutting edge system to play (high-end 386/486), and due to lack of sales, the company went out of business. The game was technically a masterpiece for it's time, especially graphically, but due to market conditions, games like that just can't survive in the marketplace.
Anyone who thinks APIs are the problem is either young or full of it. I've been PC gaming since the 80s and I don't want to go back. I didn't mind the hardware check list as much as others but all the mess that came after it was another story.
Trying to help people install games or getting them to work. You think it's bad with people not know what's in their systems now, well it was far worse back then. Just trying to find out if someone's sound card was MIDI capable. Then there was the whole issue with video cards... I'm not even going to discuess the issues with drivers.
Lastly this was all done over dial-up and most people didn't have dedicated modem lines or switch boards either.
John Carmack says DX is actually pretty decent now. Even better than OpenGL. I trust the word of John Carmack more than an anonymous game developer.
This is just Fuddy doing his PR-spin-thingy again again.
Not long ago Fuddy hailed DX11 as the second comming.
Then first NVIDIA beat AMD's DX11 performance.
And now "fusion" is closing in.
Add 2 + 2 and then wonder why a PR guy talks about hardware/software...and not engineers.
This is all about "fusion"..and AMD's marketing of it...not DX.
John Carmack even admitted as much recently, and went so far as to say that DX is faster than OpenGL.
Well, Carmack is a programmer, so he probably has a great insight into currently available hardware, but asking him about future designs is probably like asking your hairdresser how to fix your car. :thumbsup::thumbsup:I figured there had to be some reason why OpenGL fell by the wayside. Carmack would know, but isn't he also the guy that thought Larrabee was going to destroy Nvidia and AMD? These guys don't seem to have a good track record at predicting the future of their industry.
Linux is free. OpenGL is a lot "free-er" than DX. So why didn't the 2 combination dethrone Microsoft? Was it not DX that slowly stick a knife into OpenGL? MS was able to do this, why? Were the consumers and developers accomplices to the rise of Windows and DX dominance?
OpenGL is like a committee
Lol. Wow. Really? I did not know that. I thought opengl was a side project of some video software companies, That use opengl as a springboard for selling their products based on it.This is false, OpenGL is not like a committee. It is a committee... well technically it is a standard that is created by a committee... OpenGL 4 for example got delayed for several years due to internal squabbling between members of the committee...
That's why linux is not suitable for the average user. Besides what is it now? <3% global market share? Windows ~90%, osx/ios ~7%.And as for "linux being free"... so is the labor of building your own car, house, plumbing, etc... but you don't see grandma trying it. Linux is NOT simple and easy, it doesn't just work. Windows does.
Yep, http://en.wikipedia.org/wiki/Khronos_GroupLol. Wow. Really? I did not know that. I thought opengl was a side project of some video software companies, That use opengl as a springboard for selling their products based on it.
The Khronos Group is a not-for-profit member-funded industry consortium focused on the creation of open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.
Members of Khronos Group
In 2006, some of the OpenGL ARB Working Group members were:
AMD/ATI
Apple Inc.
ARM Holdings
Creative Labs
id Software
Ericsson
Intel Corporation
Motorola
Mozilla
Nokia
Nvidia
Samsung Electronics
Sony Computer Entertainment
Oracle/Sun Microsystems
Texas Instruments
That being said, it can be used by a non expert who has someone to help. My dad manages just fine with ubuntu on his laptop because I am there to fix those problems that he couldn't. He just points it out and I fix it so it works the way he needs it to without him ever needing to do anything crazy like open a terminal. Its a real shame because if I had to describe ubuntu in terms of "just works" I would rate it "so very close".That's why linux is not suitable for the average user. Besides what is it now? <3% global market share? Windows ~90%, osx/ios ~7%.
nVidia already tried creating their own "C for Graphics" and it was an epic failure. The only time something like this was truly great was with Glide on the 3DFX cards. Perhaps this guy is onto something if AMD can create a "Voodoo 1" for the modern day.
Not the same. Minimum requirements are what matter. A game that can stress a high-end system with high settings has added value; a game that needs a high-end system just to run is a mainstream failure.how about farcry, tesblivion, metro, and crysis? Isn't they are cutting edge ? Even after 4 years nothing can thrown crysis as the most graphical intensive games. So i don't know what do you mean
