Recommended Diablo class for rookie player?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Dumac
For a first character, a great way to get a feel for the game is the Barbarian class. However, I always found Barbarians to be ultimately boring.

Another good beginner class is a Necro focused on summoning. This isn't very useful for PVP on battlenet, but it works to get you through the game.

Orb sorcs are very, very useful, but they can be a bit tough. If you think you can handle it, want your character to be a lasting one, and don't mind playing on battlenet, I recommend an orb or meteorb sorc. Both of these are a little more involved, but there are guides on sites like Gamefaqs and such.

I mention battlenet because playing through a couple of the acts as an orb or meteorb sorc can be tough since most likely you want to save your points for higher level skills.

unless things changes Orb Sorcs even in the best gear are glass cannons. they are fun to play and rush with tho

Blizz Sorc Was MUCH harder to play well but IMO much more fun
My fave was still a Light Sorc tho for magic classes, Act 2 was the only issue with all the Light Immune Mobs but man she coudl mow stuff down especially after i got her all the -light resist stuff and the max lvl merc from act 2 with the aura
 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
Originally posted by: Dumac
Originally posted by: bunker
I haven't played in a loooong time. Is it still possible to mule by creating a game, dropping stuff on the ground, then coming back in as fast as possible with your mule?

Yeah. It's easiest to do on server's where people leave their mules to perm them all night, but I've had an occasional person pretend to be afk only to try to take dropped items from people trying to transfer.

D3 should really have a shared bank, like EQ2 or Titan Quest.

No, that's wrong. If you want to self mule, you need to make a game, wait several minutes for the game to become "permanent", and then mule it.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: rpkelly
No, that's wrong. If you want to self mule, you need to make a game, wait several minutes for the game to become "permanent", and then mule it.

I find that method to be less efficient because

#1: You have to sit and wait on your ass while your game perms.
#2: Perming games is never reliable. There are often times when I've been in a game for over an hour, leave for a second, and then try to return only to find the game gone. The only true, fullproof way to keep a game up is to have someone in it.

Like I said before, all of this shenanigans would be killed with a shared bank feature.