Tried Mafia Old Country using 4090 yesterday, runs like **** at 4k using DLSS quality upscale, which frankly should not be necessary on 4090, which is what - at least x5 than PS5?
Depends on your definition of crap but should be about 60 fps.
Tried Mafia Old Country using 4090 yesterday, runs like **** at 4k using DLSS quality upscale, which frankly should not be necessary on 4090, which is what - at least x5 than PS5?
60 FPS at 4k (even native) is crap on 4090, using 9800X3D too, so no CPU bottleneck. How could they get to that level of FPS being inside mine, which isn't even open world? Amazing stuff.Depends on your definition of crap but should be about 60 fps.
Y'all seen this? Rubin GPU arc is getting a delay due to a supposed "reworking" due to expected competition from AMD MI 400/450 series. Sounds like some rubbish to me, but maybe theres something to it.
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NVIDIA’s Rubin AI Architecture Is Reportedly Delayed, as the Firm Has Been Influenced by AMD and Is Now Redesigning to Compete with the Instinct MI450 Lineup
NVIDIA's next-gen Rubin lineup might be delayed by at least a few months, as Team Green is redesigning it to give AMD tougher competition.wccftech.com
Respin = problems = delays.Respin with bug-fixes, not some sort of mythical pressure from AMD.
Wasnt the same thing reported to have happened with Blackwell AI GPUs?Respin = problems = delays.
Yes Blackwell had lots of issues. I believe they could be categorized as either memory related or packaging related.Wasnt the same thing reported to have happened with Blackwell AI GPUs?
Yes, and this time it's 2kw chip!Wasnt the same thing reported to have happened with Blackwell AI GPUs?
There is and it's called... chiplets, plus better process, plus stuff learned in supply chain for Nvidia will be available to AMD too.The same would be bottlenecks for AMD also. There is no magic wand here
Was not talking about making the implementation heavier but additional training = fine wine. Look at DLSS 2 -> DLSS 3.7. 4.5 years of improvements. FSR4 Hybrid CNN + ViT or NVIDIA's DLSS TF (likely also CNN + ViT) are still very new and will improve over time.yeah it is lmao.
Unless you have some frametime to spare.
More noise and more blur? sure why not.
I always wanted 'real-time' lighting implementations to have 240+ frames of accumulation lag.
No reason any non NR gfx software techniques can't be employed on PS5/Pro too.
PS5 OG is limited by RDNA2's far inferior matrix + ML ops handling relative to RDNA4 in PS5 Pro, so any NR techniques employed are likely to be hidebound to the latter console, increasing its attractiveness prior to PS6's release, so long as game devs actually take advantage of the hw feature set.
Very incremental visual gain at idk frame time costs.4.5 years of improvements
Your 0.5 spp denoised poo will be inherently blurry, making reflections and GI surfaces look very not-sharp.Who said anything about blur?
You got better alternative?Your 0.5 spp denoised poo will be inherently blurry, making reflections and GI surfaces look very not-sharp.
Not trying to live beyond our measures.You got better alternative?
Why, it seems to work fine in say Indiana Jones, we certainly need actual dynamic lighting to stop using Quake baked lights from the 90s.Forget about RTGI for the foreseeable future. It's expensive, slow and blurry. Just don't.
Voxel cone tracing (used in kingdom come Deliverance 2) works fine for lighting, imo.Why, it seems to work fine in say Indiana Jones, we certainly need actual dynamic lighting to stop using Quake baked lights from the 90s.
It's laggy as hell lmao, and looks generally pretty blurry on low albedo materials.it seems to work fine in say Indiana Jones
we have like a billion of conetracing schemes for goodnuff GI.we certainly need actual dynamic lighting to stop using Quake baked lights from the 90s.
Why won't you do a better job and show everyone how it should be done then?It's laggy as hell lmao, and looks generally pretty blurry on low albedo materials.
we have like a billion of conetracing schemes for goodnuff GI.
The trick is not doing it.Why won't you do a better job and show everyone how it should be done then?
IHVs gotta sell new hardware you know.The direction of travel is pretty clear - it's RT, there is nothing else viable.
I think we have different baseline expectations.Indiana looked fine to me on 4090 at 4k
Nnnnnope.Can RT hardware be used for that too?
Yeah, I wholeheartedly agree - you should try what you preach though, like try not being an arsehole for a change? You probably hear it a lot.The trick is not doing it.
3/10 deflection.Yeah, I wholeheartedly agree - you should try what you preach though, like try not being an arsehole for a change? You probably hear it a lot.
In this case he has a point, why force a technology before HW is ready? Consider early 3d graphics. I find many of these painful compared to late 2d games. It was a step back in many ways. Today you really have to like the gameplay to get over it.Yeah, I wholeheartedly agree - you should try what you preach though, like try not being an arsehole for a change? You probably hear it a lot.
In this case he has a point, why force a technology before HW is ready? Consider early 3d graphics. I find many of these painful compared to late 2d games. It was a step back in many ways. Today you really have to like the gameplay to get over it.
Especially in Nvidia's case, where the only way for them to sustain revenues and their marketshare is to introduce new technologies relatively early on in the adoption cycle because they know it takes a long time between introduction to mass adoption. If they didn't start early, they would see a hiccup in sales during the transition period because consumers have less desire to upgrade, which is a big no-no for them.You have to start somewhere.
Moore's law is dead, picked the best time to start somewhere.You have to start somewhere.
They can't run on base PS5?Just a shame adoption of this tech is post-crossgen
Probably a repeat of mesh shader and RTRT adoption