- Apr 28, 2024
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PS6 would be RDNA 5+ thoWhich it will be en masse for PS6
The Xbox is rumored to be identical to the upcoming 10070 xt
PS6 would be RDNA 5+ thoWhich it will be en masse for PS6
Unless you mean the SDK for the platform there's no guarantee of that.Which it will be en masse for PS6
Compared to quality upscaling that is becoming totally necessary that feature had zero use, from memory Far Cry 5 claimed to use it, clearly sponsored attempt, plus PS4 Pro had very small installment base in the first place to bother.For example, PS4 Pro had rapid packed math
Well quality upscaling will certainly be default feature in SDK for PS6, by that time the dust should settle nicely for this "ai" upscaling malarkey and stable solution will be avaliable.Unless you mean the SDK for the platform there's no guarantee of that.
Same thing really though? I hope Sony makes AMD add dedicated hardware decompressorPS6 would be RDNA 5+ tho
The raster purists will have a meltdown nextgen. Things will only get more AI and upscaled.Compared to quality upscaling that is becoming totally necessary that feature had zero use, from memory Far Cry 5 claimed to use it, clearly sponsored attempt, plus PS4 Pro had very small installment base in the first place to bother.
I've just played Mafia Old Country on 9800X3D + 4090 at 4k - used quality level DLSS upscaling (so 1440p), total rubbish perf (and this isn't even open world), given profiliration of Unreal Engine 5 games in the next 5 years they will all need aggressive upscaler on consoles, almost nobody will be rendering at native 4k on PS6, will be lucky if it's 1080p.
Well quality upscaling will certainly be default feature in SDK for PS6, by that time the dust should settle nicely for this "ai" upscaling malarkey and stable solution will be avaliable.
Same thing really though? I hope Sony makes AMD add dedicated hardware decompressor
tbf most of that AI is there because the hardware still isn't for RT/PT.The raster purists will have a meltdown nextgen. Things will only get more AI and upscaled.
You're literally getting another massive shader core update focused on ISO-clock perf.The raster purists will have a meltdown nextgen
It will never be 'ready' since it's a workload you don't wanna do anywhere but CPUs.tbf most of that AI is there because the hardware still isn't for RT/PT
All that rewarmed garbage only to get blurry 0.5spp visuals.By next gen I think with all the various stuff like NRC/extensions + GATE + ReSTIRapalooza
Reduce spatial or temporal resolution then.All that rewarmed garbage only to get blurry 0.5spp visuals.
Plenty of GPU backends for production offline renderers say otherwise.It will never be 'ready' since it's a workload you don't wanna do anywhere but CPUs.
I don't think people want *more* blur.Reduce spatial or temporal resolution then.
That's not an excuse for running pointer chasing competitions on hardware least optimized for gmem latency.Plenty of GPU backends for production offline renderers say otherwise.
Was not referring to RDNA 5 but how devs will use PS6 and project amethyst. FSR4 already very good so don't think devs will target 1440p to 4K at 60FPS. 1080p to UHD more likely, maybe even sub full high definition depending on how the upscaler evolves the rest of this decade. More raster and better upscaling will just allow devs to push things even further.You're literally getting another massive shader core update focused on ISO-clock perf.
Nah, it will be cross gen with PS5 until at least early 2030-sit'll be nextgen. We're in nascent stage rn.
UE5 does not run fine on anything right now...UE5 runs fine on a base PS5
Senua's sega Hellblade 2 was the showcase game for XboxUE5 does not run fine on anything right now...
Yeah, that is right. See the latest Mafia game release. But UE 5.6 is a big step into the right direction. And what has been announced for UE 5.7 goes into the same direction.UE5 does not run fine on anything right now...
They're gonna use it like you would use any RDNA5. Aka more oomph per shader core.Was not referring to RDNA 5 but how devs will use PS6 and project amethyst.
You're not doing more with less, we're trying to eke the bare minimum here since the hardware can't run RTRT at all.All that neural rendering and path tracing optimization fine will enable devs to do more with less.
Not for full screen rendering anyway.Everyone's just bolting on crutches since the inherent assumption of RTRT being fast enough eventually was just outright not true. It'll never be fast enough.
How the hell are you gonna eye-track outside of VR.For eye tracked foveated rendering
Read that whole line again.How the hell are you gonna eye-track outside of VR.
Yeah but they're not going to use extra raw raster power that to increase internal res on PS6 (baseline for all games post crossgen). FSR4 will only get better. Transformer SR is nowhere near tapped out. End result for devs = crank graphics up to 11 + keep internal res at or below 1080p.They're gonna use it like you would use any RDNA5. Aka more oomph per shader core.
If you mean RTRT without tricks then yes. Neural rendering, ML SR + RR, and various optimizations for PT will enable close enough graphics. That will still be so ahead of PS5 probe based RTGI that it'll be distinctly nextgen.Everyone's just bolting on crutches since the inherent assumption of RTRT being fast enough eventually was just outright not true. It'll never be fast enough.
yeah it is lmao.Transformer SR is nowhere near tapped out.
More noise and more blur? sure why not.Neural rendering, ML SR + RR, and various optimizations for PT will enable close enough graphics
I always wanted 'real-time' lighting implementations to have 240+ frames of accumulation lag.That will still be so ahead of PS5 probe based RTGI that it'll be distinctly nextgen.
#1. FSR4 neural super resolution doesn't use a transformer model.Transformer SR is nowhere near tapped out
No reason any non NR gfx software techniques can't be employed on PS5/Pro too.That will still be so ahead of PS5 probe based RTGI that it'll be distinctly nextgen.
Hybrid CNN/TransFSR4 neural super resolution doesn't use a transformer model.
Interesting. Maybe Huang also gonna rework RTX 6xxx to Compete with RDNA5, but anyway need comfirmationRubin GPU arc is getting a delay due to a supposed "reworking" due to expected competition from AMD MI 400/450 series.
The (un)real problem is that apparently it's not easy to upgrade the engine even within the same major version, and the issue isn't about already released games that won't bother upgrading due to extra cost, but the fact that it takes 5-7 years to get big games done these days, so games that are coming out now were using 5.3-4 as baseline at best.But UE 5.6 is a big step into the right direction. And what has been announced for UE 5.7 goes into the same direction.
Are you referring to the Nvidia RT branch ?