Discussion RDNA 5 / UDNA (CDNA Next) speculation

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marees

Golden Member
Apr 28, 2024
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Not sure, if this was mentioned earlier

Here comes Helios​

Slated to be available in 2026, AMD’s Helios rack infrastructure is a unified architecture designed for both frontier model training and large-scale inference, delivering “leadership” across compute density, memory bandwidth, and scale-out interconnect.

The double-wide Helios AI rack is fully integrated with AMD’s Zen 6 Eypc CPUs, MI400 GPUs, and Vulcano NICs.

 

soresu

Diamond Member
Dec 19, 2014
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Due to Infinity Cache and higher clocks on the desktop RDNA2 cards, the PS5 and Series X perform close to the 6700 non-XT.
The consoles of that generation also have fancy game asset compression compunded by direct SSD access by default which can't be understated as an advantage.
 

ToTTenTranz

Senior member
Feb 4, 2021
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The consoles of that generation also have fancy game asset compression compunded by direct SSD access by default which can't be understated as an advantage.
Yes, and 5 years later we still don't have any decent PC replica, let alone upgrade, of the PS5's I/O engine. With PCIe 5.0 SSDs doing 14GB/s reads we can now brute-force a similar throughput to the VRAM, but Direct Storage is kind of a virtual stillborn at the moment, so we're at that weird moment where the $400 5 year-old PS5 gets shorter loading times in most games than a month-old $4000 PC.


However I wouldn't say that counts for GPU performance unless we're talking about VRAM limits and traversal stutter.
 

Win2012R2

Golden Member
Dec 5, 2024
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PS5's I/O engine.
The key part in it is hardware decompression (dedicated, not on GPU), which is present in Xbox too also but for some odd reason no support in DirectX PC - GPU decompression is crap idea, perhaps next "Xbox" will finally have it added, without that Direct Storage is not solving much