In his latest video about leaking the PS6 handheld, MLID claims the RDNA5 CUs are not RDNA4 WGP-equivalent.
Watched the vid and analysed it. This might be a little crazy but there are multiple issues (*) with it and this needs to be adressed:
The following is not in order.
*Calls out
@Kepler_L2 for speculating that CDNA5 WGP mode could be brought to RDNA 5, when it's tech media being irresponsible and careless and reporting on it as fact. Also MLID isn't exactly a saint and overhypes AMD products. N2X and +7ghz Zen 6 on consumer come on.
Shares renderer of die
Reveals up to date specs
Shares BOM estimates for all PS6 gem SoCs. Used $20K wafer prices for N3P. Without AMD markup.
And lists likely PS5 Canis handheld and home console price ranges and Orion (PS6) price range.
My extrapolated die size for PS6 Orion around 270-280mm^2 or -10% vs launch PS5 on N7.
*The pricing estimate for PS5 SoC at launch is bizarre. Like N16 N7 had excellent ramp and d0 reduction curve. D0 below 0.1 in mid to late 2020. N7 stable at ~$10K/wafer since forever which would put SoC price at ~$60 not $105.
*No emphasis on retailer and distributor pricing overhead. This would sour selling at at lower price estimate even further.
Thinks Canis needs 24-36GB based on dev feedback
Reiterates claims about Sony wanting to bury PS4 for good.
*Game devs think console needs well above 30GB to run nextgen games, base this on current factors and doesn't include forward looking functionality. A few examples:
#1: LLMs in 2030s will be nothing like the ones in 2025. Look at token/$ and accuracy progress for mini-versions of LLMs, it's very fast. Devs could get away with tiny models in the future.
#2: GPU workgraphs (50-70X reduction in scratch buffers)
#3: Smarter and lower footprint BVH frameworks
#4: Neural compression for assets and textures. NTC is just the beginning everything will prob be AI compressed going forward.
#5: Smarter asset loading (Sampler Feedback streaming+ etc...)
With the rendering side changes at iso-fidelity VRAM usage can shrink >10X. Leaves plenty of room for the LLMs and Cerny def knows this since AMD is spearheading GPU workgraphs and they're collaborating on Project Amethyst.
*Not sure but it sounds like he thinks they'll go 40-48GB on PS6 Orion and Xbox Magnus. For Orion this requires 4GB x 5 clamshell over 160bit bus pr 4GB x 6 clamshell over 192bit bus. This isn't happening.This would end budget gaming for good and the nextgen consoles. $/GB isn't dropping remotely fast enough to make this a reality.