Alpha One Seven
Golden Member
Ray Tracing For The Win! It's something that will change gaming for the better and something no current cards can do. Ray Traced graphics are vastly superior to non ray traced at 4k resolution.
From 2011? I am not sure of your sources, but they are questionable at best. As of today, the companies still making current year 1080p monitors are Acer, Asus, Scepter, HP, LG, Benq, Viotek, Viewsonic, Element, Samsung, Dell, AOC, MATOP, Star Tech, DTech and others and not just one model for each brand, but several. My 85" TV is 4k, but my 27" monitor is 1080 and not being replaced anytime soon as there is no pressing need.so either run games with RT @ 1080p or disable it for higher resolutions? I guess that's great if your monitor is from 2011.
agree with others, would wait for maturity and refinement but it's still too early to make any conclusions. NVIDIA certainly have the ability to make more powerful cards right now, but they wont because they'll stretch the new features as long as they can to maximize profits.
From 2011? I am not sure of your sources, but they are questionable at best.
This is probably the intended market with Turing.
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That's a new 250B market they did not have access to before Turning, with its ray-tracing engines.
Ray-tracing in games with gimpworks is likely a afterthought..
https://www.anandtech.com/show/13215/nvidia-siggraph-2018-keynote-live-blog-4pm-pacific
if the 2080 ti struggles with 1080P what is left for the 2070? 720P30!?
this can't be real.
People compare ray tracing with tesselation in how its revolutionary. However even entry level cards like amd 5770, nvidia 650ti etc could decently do tesselation while that is not the case with ray tracing. Ray Tracing is way more demanding and hence not mass market. PS5 won't do ray tracing so neither will most PC games.Ray Tracing For The Win! It's something that will change gaming for the better and something no current cards can do. Ray Traced graphics are vastly superior to non ray traced at 4k resolution.
if the 2080 ti struggles with 1080P what is left for the 2070? 720P30!?
this can't be real.
With predetermined margins:
Die size directly affects the price you have to pay.
I wonder how much of that ~750mm2 diespace is "wasted" on these raytracing engines for a gaming card ?I would guesstimate the same fp32 performance could be reached with a ~500-525mm2 die.
That would be the next card because it seems the hardware is just not there yet.
2070 will be much faster than 1070 apart from RT, imo.Very good question.
As a 1070 owner that would like to upgrade at some point, the 2070 does not look bad. Maybe only 20% more cores but I think the extremely higher bandwidth along with the int+fp simultaneous execution, could give a decent performance boost. That remains to be seen however.
I honestly don't care about raytracing, with what I have seen so far, that is. So at this point in time, with the data I have, I think Nvidia shot themselves in the foot, by implementing technologies before their time. That led to an increase in cost that I refuse to pay and I believe many others will refuse too, therefore shooting their other foot as well.
As far as I can tell, yes. 2080ti will be much better than 1080ti apart from RT.Two more generations, and I see Ray Tracing being much more commonly used. But for now, this is really just a marketing thing.
However, my question is, nVidia says they dedicated a bunch of the die to the ray tracing hardware. So, will standard gaming performance be any better than a 1080Ti?
Word has reached us that reviewers returning from Gamescom are going to be able to start testing the new toys straight away. NVIDIA’s reviewer’s briefing is taking place tomorrow where the company is expected to hand over a working driver to reviewers, so it’s likely they could begin running benchmarks no later than this weekend.
But the SM has been changed quite a bit...https://www.extremetech.com/computi...ay-traced-hype-around-nvidias-rtx-2080-family
Echos a lot of what is on this forum.
Tomb RaiderVerified account @tombraider 24h24 hours ago
The Nvidia Ray Tracing technology currently being shown in Shadow of the Tomb Raider is an early work in progress version. As a result, different areas of the game have received different levels of polish while we work toward complete implementation of this new technology.
Poor skills aside, the game was rendered in 1080p and capped at 60fps with the graphics settings locked, but I could definitely notice framedrops, even though the gameplay was rather slow-paced.
I'm not even too worried about that RT demo:
https://twitter.com/tombraider/status/1031943070819004416
https://www.anandtech.com/show/13261/hands-on-with-the-geforce-rtx-2080-ti-realtime-raytracing
Well, at least we know why the RT demo never got above 60fps...*have to resist member callout* 😕😵
I guess i just have to accept certain members are more "optimistic" then others 🙂
60hz display? Early game patches and card drivers? Limits of the system they were using?Why?
I'm more inclined that it was capped at 60fps for a reason. Maybe in the end it looked smoother? I'd imagine what he observed would have been even worse if the frame rate wasn't capped. I'd also think that what he observed would get even more pronounced during the most stressful parts of the game. Maybe a keystroke toggle on and off for those times?
60hz display? Early game patches and card drivers? Limits of the system they were using?
I dunno. But the software folks for the games seem to be saying that RT performance in BF5 and Tomb Raider will be fine at release.
I don't see any reason to doubt them.