Originally posted by: BenchZowner
Originally posted by: pcslookout
I dare you to try Rainbow Vegas on a GTX at 1680x1050 with all details on high (I mean all not just some), 4x AA and 16 AF. I bet you won't be able to get playable frame rates! See thats the problem why can't all games have a standard of the same performence hit when AA and AF is enabled or some universal performence hit?
It doesn't mean its the video card that can't do it. The problem could easily be the game.
1st of all...Rainbow Six Vegas for me ain't a game worth playing.
Even more, it shouldn't be called Rainbow Six ( this cr@p has nothing to do with the first 3 rainbow six games ).
Also it's nUbiSoft...when they learn how to code better than Konami ( sigh ) or EA I might bother
As for the performance hit from AA/AF...AA is dependent ( except hardware-wise ) on how many 'objects' it has to be applied to. Same applies to AF...it all depends on the scene ( apart from HW ).
Apart from that...let's say that you load Call Of Duty 2 in DirectX 9 mode, at 1680x1050 with 4xAA/4xAF...do you know how much VRAM it consumes/needs ?
So much that it fills up all the 320mb of the GTS and loads up another ~100 on your RAM.
How much fun would that be if we were using AGP versions of todays' cards instead of PCI-Express ?