• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Rainbow Six Vegas

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Rainbow six on pc is an example of the "throw more cpu cycles at it" way of programming.
Its a growing trend .

Programmers once cared how many cpu cycles they were using, how much memory, and would hand optimize parts of code to make it run better.

Now programmers tend to use the "PC hardware just hasn't caught up to us" excuse.
Thats why you can play some games and the graphics and framerate is great, and then you play something like rainbow six on the pc and go wtf ?

I think supreme commander also suffers from this.

You mean I can use my pc with 3d studio max, running havok physics caclulations with 32,000 particles and 2 million polys, but it can't calculate the units in supreme commander fast enough ?, Uhm yeah

Its not your pc, its lazy programmers.
 
Odd, I run it at 1680x1050 with 4xAA and 8x AF and it is fine in single player. Granted, I have 4gb of ram, a highly overclocked 6600 and a 8800gtx
 
Originally posted by: patentman
Odd, I run it at 1680x1050 with 4xAA and 8x AF and it is fine in single player. Granted, I have 4gb of ram, a highly overclocked 6600 and a 8800gtx

What kind of fps are you getting please? Minimum and average
 
I played R6Vegas with my hd2900 at 1920x1200 and I didn't get anything that bad. Of course you can't run highest shadows, because they slash the FPS no matter what. (and they don't look much different)
 
Originally posted by: Modelworks
Rainbow six on pc is an example of the "throw more cpu cycles at it" way of programming.
Its a growing trend .

Programmers once cared how many cpu cycles they were using, how much memory, and would hand optimize parts of code to make it run better.

Now programmers tend to use the "PC hardware just hasn't caught up to us" excuse.
Thats why you can play some games and the graphics and framerate is great, and then you play something like rainbow six on the pc and go wtf ?

I think supreme commander also suffers from this.

You mean I can use my pc with 3d studio max, running havok physics caclulations with 32,000 particles and 2 million polys, but it can't calculate the units in supreme commander fast enough ?, Uhm yeah

Its not your pc, its lazy programmers.

QFT. I'm all for pushing the envelope of hardware, but some programmers are just plain lazy. The Source engine is a good model for FPS games to follow, IMO.
 
yes! supreme commander has no excuse. Of course it supports a lot of units, but the graphics are extremely rustic and the CPU shouldn't bottleneck an HD2900 from the second you start building your base (when there's like 10 units).
 
Back
Top