"The 183 MHz core and memory speeds provide the Radeon with a raw fill rate of about 1.1 gigatexels per second, and 366 megapixels per second. With a drop of about 100 megatexels per second and 34 megapixels per second from the announced solution, the shipping Radeon cards are also 500 megatexels and 434 megapixels slower than the GeForce 2 GTS.
ATI is betting that this will not matter, once again due to memory bandwidth limitations. ATI claims that even if you?re using 200MHz DDR SDRAM (effectively 400MHz), you?re limited to a 300 megapixels per second fill rate at 32-bit color with a 32-bit Z-Buffer, so adding more pixel pipelines would not?t help them, which is why they focused on having three texture units per pipeline. To see if this is the truth or not, we will have to turn to the benchmarks, which are given later in this review."
Ok, in a perfect world where there is infinite bandwidth the fillrate differences between 16 and 32 bit would be minor at best. A good example of this is at low resolutions where bandwidth is not being stressed (though neither is fillrate at that point). The odd thing is that Radeon seems to exhibit the same minor differences at all resolutions. I think it can be explained by the second paragraph.
First take the bandwidth that 200 MHz DDR would provide - 6.4 GB/s. Now take a look at what 183 MHz DDR would provide - 5.856 GB/s, but factor in the effect of using HyperZ - 7.613 GB/s (5.856 x 1.3). Now using ATI's formula from above, i.e. a 300 Mpixel/s fillrate requires 200 MHz DDR, we can get a rough estimate of how many MPixels/s the 183 MHz DDR + HyperZ can push. It should be a simple ratio: fillrate/300 = 7.613/6.4. Thus the theoretical fillrate that can be supported is 357 MPixels/s at 32 bit everything. Judging from this number we should expect 32 and 16 bit performance to be similar at all resolutions.