TrackMania Nations Forever is for free:
http://www.gamershell.com/download_24766.shtml
Play the track Nations/White/A04-Acrobatic and look at the texture on the platform. Use the settings from my first post. There you have your comparison. Alternatively, it is quite visible on some grates in MirrorsEdge (compare 2xAF with 16xAF). I don't bother posting any pics because they would not convince you anyway. (unless you explicitly ask for it, of course)
My shots are in .png, the first post includes settings which hold for all the shots from me. But I'm not a rich man with two different graphics cards so I can't give you identical NV shots apart from the AFTester thingy. Who can, actually, apart from testers?. Don't the videos work for you, either? They show it quite perfectly, and they display exactly the same scene, thanks to the TM replay function.
I can actually understand your point. To really prove this, we need clean comparison shots. But if all signs say that it's going to rain within the next ten minutes, I don't need a proof.
Besides, you present it as just my point and you claim you have witnessed my posts on different sites. I only posted about this here and at 3DCenter, and if you can understand German, you can read that there, almost everyone agrees on that issue, although argueing about how much it disturbs while gaming. And there's more media than the shots from me!
It's not even my find, those guys from pcgameshardware (a good German Hardware magazine) stumbled upon it (along with BFG of course!), but probably, they're not convincing enough for you. Quite honestly, I like that you're skeptical, but to me you seem to be a bit paranoid. Why should I even bother starting this here? Because I'm from Nvidia and try to infiltrate the internet with subversive ideas?
And in case you can witness it with TM, please spare me with "But it's only in TM". It happens in extreme cases only. Full stop.
EDIT: Oh, and you claimed you have not witnessed anything in all of your games. How is that more convincing? You don't even show anything! Who tells me that you're not an ATI fanboy trying to undermine my credibility? But I believe you, because I know the issue can be hard to spot when you don't know what you're looking for.
EDIT2: Btw, just coming back from a flight through UT3. I bet you have not touched the map "Defiance", did you? I can perfectly reconstruct the UT shot in my first post. But I agree with you that 99% of all textures in UT do not have visible transitions, although I actually found another texture with the same problem (different to the one from the shot above).
Hint: Look for heavily shaded textures with VERY VERY high repetition frequencies. It's very likely that you can witness the "banding" on VERY VERY VERY fine grates, with a lot of contrast. As I said before, the visibility not only depends on the texture itself, it also depends on how it is shaded or lit.