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Radeon 9500 Specs from Powercolor Website

JayPatel

Diamond Member
http://www.powercolor.com.tw/web/product_inside.asp?prd_id=RageXL4MB

Powered by the AGP 8x RADEON 9500 Visual Processing Unit (VPU).
Complete DirectX 9.0 support for precedented realism and sophisticated visual effects.
SMOOTHVISION 2.0 technology provides new levels of image quality with advanced full-scene anti-aliasing (FSAA) and anisotropic filtering.
Revolutionary new video features including VIDEOSHADER and FULLSTREAM technologies.
128-bit memory interface of the RADEON 9500 utilizes the latest HYPER Z? III bandwidth-conserving technology and provides end users with faster graphics performance.
Supports 64MB of high speed double data rate (DDR) memory @550Mhz clock speed.

Compliant to the AGP 3.0 specification by Intel Corporation supports the corresponding technology, AGP 8X, doubles the peak bandwidth capability of the AGP bus to 2.1GB/s, while retaining compatibility with the previous-generation AGP 4X technology.
Featuring ATI -Industry-leading software suite for the best enhancement and accelerate the ultimate visual experience.
First 8-pixel pipeline architecture provides top 3D performance for both Direct3D and OpenGL games and applications.
Display configuration supports CRT, DVI-I & TV-Out (PAL/NTSC).
Multi-display configuration support with ATI HYDRAVISION software.
Industry-leading hardware DVD video playback with software DVD player support.

Supports 3D resolutions (32-bit color) up to 2048x1536.
Radeon 9500 ATI SMARTSHADER 2.0 technology, supports Microsoft DirectX 9.0 and the latest OpenGL functionality allowing gamers to experience complex, movie-quality effects in next-generation 3D games and applications.


Four parallel rendering pipelines.

Four parallel geometry engines.

AGP 8x technology support.

SMARTSHADER 2.0.

Programmable pixel and vertex shaders.

16 textures per pass.

Pixel shaders up to 160 instructions with 128-bit floating point precision

Vertex shaders up to 1024 instructions with flow control.

Multiple render target support.

Shadow volume rendering acceleration.

High precision 10-bit per channel frame buffer support.

Supports DirectX 9.0 and the latest version of OpenGL.

SMOOTHVISION 2.0.

2x/4x/6x full scene anti-aliasing modes.

Adaptive algorithm with programmable sample patterns.

2x/4x/8x/16x anisotropic filtering modes.

Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options.

ATI latest HYPER Z III support.

3-level Hierarchical Z-Buffer with early Z test.

Lossless Z-Buffer compression (up to 24:1)

Fast Z-Buffer Clear.

TRUFORM 2.0.

2nd generation N-Patch higher order surface support.

Discrete and continuous tessellation levels per polygon.

Displacement mapping.

VIDEOSHADER.

Seamless integration of pixel shaders with video.

FULLSTREAM video de-blocking technology for Internet Video.

Noise removal filtering for captured video.

MPEG-2 decoding with motion compensation, iDCT and color space conversion.

All-format DTV/HDTV decoding.

YPrPb component output.

Adaptive de-interlacing and frame rate conversion.

Dual integrated display controllers.

Dual integrated 10-bit per channel 400 MHz DACs.

Integrated 165 MHz TMDS transmitter (DVI & HDCP compliant).

Integrated TV Output support up to 1024x768 resolution (PAL/NTSC)

Optimized for Pentium 4 SSE2 and AMD Athlon 3Dnow!

PC 2002 compliant.
 
I'll be ready to buy when it's between $150-$200.

I guess it is DX9 compliant unlike what the Inquirer reported.

Edit: Can someone please compare and contrast those specs with the R9700? Will R9500 be built on .13mu or not?

Edit 2: Rage3D.com has posted some specs as well.
 
Mmmmm..... maybe I should just keep stickin' it out with this Matrox G400 until this is released. 🙂
The PowerColor or Sapphire 9500 would probably be a good price. 😀
 
Okay, for compare and contrast, it's basicly a Radeon9700 with alower clock speed memory 128 bit memory bus and half the rendering pipelines.

That would drastically cut it's performance, but also price, since alot of the pin count, and bus power play a big part in the Radeon9700. Heck, the 9700 uses a 10 layer board, which is why ATi has to manufacture boards for everyone else. Nobody wants that challange. Reducing the bus power would possibly allow the Radeon9500 to hit a significantly lower price point.. and allow everyone else to make boards. Nobody wants to make 10 layer boards, but probably everyone would jump on an 8 layer, or 6 layer design. And that's the posibilty that lower bus power brings.

Also, it'd make the 9700 chip packaging significantly easier to make. And make designing the bus itself, much much easier.
 
The specs are contradicting itself, in one place they say 8pixel pipelines, but further on they claim 4 parallel rendering pipelines.
I'm inclined to believe it's 4-half the pipelines of the full R9700/R9700Pro.
 
Originally posted by: tsunek
i believe where they reffer to 4 pipelines they are refferring to vertex shader stuff

I thought about that, but it seems highly unlikely as directly underneath the mention of 4 pipelines, they specify 4 geometry engines which would be the 4 vertex shaders.
At least it does seem to posess the fulll vertex shaders capabilities of the R9700.
 
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