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R420 in Action?

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Originally posted by: Russian Sensation
What kind of cards do they use exactly for movies like Finding Nemo?

Dumbest question EVAR!

How long did it take to render all the frames in BF:V or UT2k4?
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{UT2k4 robot voice}Rolls on floor laughing!{/UT2k4 robot voice}
 
They're definately videos of realtime demos, and not very high resolution by the look of the edges. Film Noir is excellent IMHO.
 
Originally posted by: element®

Dumbest question EVAR!

Not necessarily. In our context, yes, but not in real movie-haus context. There are some serious high dollar rendering cards that are involved in SD and HD production.

Needless to say, if Finding Nemo was done doing hardware render, I could not afford the card. Stuff like that starts at $5k and rapidly adds decimels. Oh, and it probably does not have a video port.
 
Originally posted by: rbV5
They're definately videos of realtime demos, and not very high resolution by the look of the edges. Film Noir is excellent IMHO.

Actually, I thought Film Noire was the hardest. The added blur and a fire/smoke effect eats time for me to render with software. That did take some horsepower.

edit - grammar
 
Originally posted by: gsellis

In our context, yes...

Thanks for agreeing with me. Speaking of context...

😀
j/k

All I'm saying is, the question posed sounded like he's asking which video card rendered Finding Nemo in realtime. The answer would be none, as it has never been rendered in realtime.
 
Originally posted by: bluemax
Originally posted by: RussianSensation
Come on man, thats a Saleen S7 -- the same one as the red one in the Gillette Commercial for Mach 3 hehhe...nice car.
What kind of cards do they use exactly for movies like Finding Nemo? Now those are amazing graphics.... and I dont think even R500 will touch that.

nVidia would have you believe any GeForce can. 😉

What you mean to tell me Geforce cards cannot handle running a game like finding nemo? 🙁 lol jokes
 
Originally posted by: element®
Originally posted by: gsellis

In our context, yes...

Thanks for agreeing with me. Speaking of context...

😀
j/k

All I'm saying is, the question posed sounded like he's asking which video card rendered Finding Nemo in realtime. The answer would be none, as it has never been rendered in realtime.

Well i was more asking what kind of a card could be able to play a game with graphics like finding Nemo? What is real-time exactly? like being able to change the direction the character goes at any time you want instead of prerecorded path? I am just saying the graphics in Disney movies are amazing so they had to have hardware to be able to make theM or you are saying they just did frame by frame and then simply compiled them together ordered each frame and thus formed the motion effect? ditto. I didn't think of that....

But I am saying what if you had a game like Finding Nemo and lets assume theoretically you are that fish swimming in that world in real-time, what kind of a graphics card would you need?!!!!! insane.
 
Originally posted by: RussianSensation
Originally posted by: element®
Originally posted by: gsellis

In our context, yes...

Thanks for agreeing with me. Speaking of context...

😀
j/k

All I'm saying is, the question posed sounded like he's asking which video card rendered Finding Nemo in realtime. The answer would be none, as it has never been rendered in realtime.

Well i was more asking what kind of a card could be able to play a game with graphics like finding Nemo? What is real-time exactly? like being able to change the direction the character goes at any time you want instead of prerecorded path? I am just saying the graphics in Disney movies are amazing so they had to have hardware to be able to make theM or you are saying they just did frame by frame and then simply compiled them together ordered each frame and thus formed the motion effect? ditto. I didn't think of that....

But I am saying what if you had a game like Finding Nemo and lets assume theoretically you are that fish swimming in that world in real-time, what kind of a graphics card would you need?!!!!! insane.

That kind of graphics card doesnt exsist, it would take over 4 gigs of memory on the vid card itself to store that much texture and FP data.
 
Well i was more asking what kind of a card could be able to play a game with graphics like finding Nemo?

Just for an example. Pixar animation (the animation house behind Finding Nemo) has a huge renderfarm (bunch of computers hooked together) "each" frame of the movie, (which is shown for 1/24th of a second), takes anywhere from 6hours up to 90hours to render <each frame!> That doesn't include post processing or sound effects. You aren't going to do that in realtime anytime soon.
 
Originally posted by: RussianSensation
Originally posted by: bluemax
Originally posted by: RussianSensation
Come on man, thats a Saleen S7 -- the same one as the red one in the Gillette Commercial for Mach 3 hehhe...nice car.
What kind of cards do they use exactly for movies like Finding Nemo? Now those are amazing graphics.... and I dont think even R500 will touch that.

nVidia would have you believe any GeForce can. 😉

What you mean to tell me Geforce cards cannot handle running a game like finding nemo? 🙁 lol jokes

What I mean is this:
nVidia actually had the gall to use this as a genuine marketing ploy. "Pixar-level graphics quality!" Got 'em in a fair bit of trouble too. 😀
 
Originally posted by: bluemax
Originally posted by: RussianSensation
Originally posted by: bluemax
Originally posted by: RussianSensation
Come on man, thats a Saleen S7 -- the same one as the red one in the Gillette Commercial for Mach 3 hehhe...nice car.
What kind of cards do they use exactly for movies like Finding Nemo? Now those are amazing graphics.... and I dont think even R500 will touch that.

nVidia would have you believe any GeForce can. 😉

What you mean to tell me Geforce cards cannot handle running a game like finding nemo? 🙁 lol jokes

What I mean is this:
nVidia actually had the gall to use this as a genuine marketing ploy. "Pixar-level graphics quality!" Got 'em in a fair bit of trouble too. 😀


didn't they render a scene from final fantasy movie at 12fps real time?
 
Originally posted by: hahher
Originally posted by: bluemax
Originally posted by: RussianSensation
Originally posted by: bluemax
Originally posted by: RussianSensation
Come on man, thats a Saleen S7 -- the same one as the red one in the Gillette Commercial for Mach 3 hehhe...nice car.
What kind of cards do they use exactly for movies like Finding Nemo? Now those are amazing graphics.... and I dont think even R500 will touch that.
nVidia would have you believe any GeForce can. 😉
What you mean to tell me Geforce cards cannot handle running a game like finding nemo? 🙁 lol jokes
What I mean is this:
nVidia actually had the gall to use this as a genuine marketing ploy. "Pixar-level graphics quality!" Got 'em in a fair bit of trouble too. 😀
didn't they render a scene from final fantasy movie at 12fps real time?

This quoting is getting out of control!! :Q

And I seem to remember something about that.... I'll poke around, but maybe someone remembers for sure?
 
On 'Finding Nemo' type visuals- the Viz work for those types of projects tends to be done on either SGI Irix machines, HP-RISC based workstations or if they are using x86 based PCs nVidia based Quadros(nVidia dominates the workstation market for x86 at this point). The final rendering that you see outputted is done using Pixar's proprietary build of RenderMan in software- currently handled by a render farm of Xeons(Finding Nemo was not done on that setup, they didn't have it yet) packing over 1K processors IIRC.

What kind of vid card would it take to handle Nemo- the big problem with it would be the radiosity effects in the movie. It will be years before we see a card that can handle even basic levels of radiosity in hardware, and it tends to be more computationaly intensive then rendering the entire rest of the scene.

For everything outside of the radiosity current nV hardware could get pretty close although not in real time, not remotely close to anything resembling real time(FP32 is needed with that level of shaders). ATi could do an approximation but you would end up seeing some artifacts from their limited precission. NV40 should be much better in that respect(PS 3.0 support), although the speed of it will still be far too slow. DXNext level hardware from both ATi and nVidia should actually be able to show us something that looks very close in real time- although it won't be at anywhere near the film resolution of the movie it could compare decently to the DVD(minus radiosity).

GPUs are already starting to show advantages over CPUs for off line rendering- it won't be too much longer before they are replacing CPUs for a good deal of the rendering process.

That kind of graphics card doesnt exsist, it would take over 4 gigs of memory on the vid card itself to store that much texture and FP data.

If you want real time with that level of detail you use procedural textures, shaders, and higher order surfaces. Offline CGI does things stupidly talking in relative terms, but they want absolutely no compromises and have the money to spend to assure it.

You aren't going to do that in realtime anytime soon.

One of the big demands there is the level of resolution they are dealing with, film. For DVD level quality you could reduce their loads by a couple orders of magnitude.
 
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