Originally posted by: Aikouka
Originally posted by: crystal
Yeah, I was doing it like crazy awhile there. Rest bonus really help.

After the first toon hit 60 (a paladin), you pretty know your quests route and what to do. Since I played with my brothers and they also got 60s toon, from Uldaman instance on down, we help each other cleared those quests in there pretty quickly. For ZF or sunken temple - 1 or 2 60s in the grp will make it a one time run rather than a major headache.

But for sure this time I will play much much less and only on the weekend. Kid in your lives will do that to you for some strange reasons.
I thought about leveling more than my 4, but I eventually got so burned out from playing after work (say 5-11) to get a level (level a day was a pretty easy guarantee) and I always did the same thing, since it works fairly well for playing alone.
But I'm in a bit of a conundrum... I have an alt rogue and a main rogue. I originally made the alt as he'd serve as a PVP rogue where my main was strictly PVE (17/34/0). Then I switched to daggers to change things up a bit and now that ruins the need for my alt rogue. The only thing is, my alt rogue is also my alchemist and I think he knows just about every single recipe up to level 225 (he's only 32). My plan was to originally get him to 35 and get Alchemy up to 300 (not a hard task, I have a ton of high level herbs and my mage is a 300 herbalist), but now I'll have to level up even higher after TBC comes out, or I'll be stuck at 300. Should I just "cut my losses" and make my main rogue into an alchemist (currently 300 leatherworking and ~60 (dis)enchanting) since they changed disenchanting with the last patch? My alt mage was also supposed to be an alchemist, but I dropped it to pick up Tailoring for the Robe of Power.
Current 60's are:
Rogue: Leatherworking (Elemental) 300, Enchanting ~60
Priest: Tailoring 300, Enchanting 300
Warrior: Engineering 300, Mining 300
Mage: Herbalism 300, Tailoring ~190