My understanding was that Windows assigned threads to cores and tried to load level or optimize core usage. So why is it that when I'm running GW2(I'm sure this applies to other games as well) that only 3-4 of my 8350's cores are ever really used? GW2 has 57 threads while in game according to resource monitor.
Are certain threads dependent upon on another and hence cannot be split between multiple cores? I had thought(perhaps just ignorance on my behalf) that each thread was "independent" of one another.. Is this not the case? And if not, why even make the distinction between different threads?
Are certain threads dependent upon on another and hence cannot be split between multiple cores? I had thought(perhaps just ignorance on my behalf) that each thread was "independent" of one another.. Is this not the case? And if not, why even make the distinction between different threads?