biostud
Lifer
- Feb 27, 2003
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Send me a copy of SCII and I can do an intensive study of the question![]()
I like the way you think.
I'm pretty sure that's what TWIMTBP really means
Send me a copy of SCII and I can do an intensive study of the question![]()
I like the way you think.
It doesn't have anything to do with the GPUs. There were custom maps that spawn lings until your PC dies or you quit. I grouped with multiple people on several occasions, we got the lag regardless of GPU or graphic settings. The lag is clearly a CPU lag.Id say AAing the HUD is a nice icying on the cake. Ive played several 1v1s and one thing ive noticed is that I rarely look at the HUD. Except maybe for general unit health and the minimap since I use alot of hotkeys.
However one thing I did notice is that once there are 200vs200 supply battles, even the GTX470 drops in performance to the 20~30 fps (with 4xAA).
This might be off-topic, but in most games is AA applied to the HUD or is it a by games basis or other factors?
Can't be done. To execute AA at driver level, either SSAA the whole scene, or not at all. At game level though, AA can be done on selected objects before sending them through Dx9 API. However, the API that is responsible for deferred shading allow mix of AA and non-AA objects.
Correct me if I am wrong.
Whatever is bottlenecking the game, it clearly stutters/framerate slows down once there are far too many units on the screen.
I am curious if a 4.0+ Core i7 will experience this as well![]()
+1Keysplayr said:I haven't any idea. But I also think it would go unnoticed if AA was not applied to the HUD as it does not move. You won't notice crawling on a stationary object. You might see jaggies on it, but they won't crawl. For purposes of all around better looking game, I'd want AA on everything. But for the sake of better performance by sacrificing something that really doesn't have to have AA, I'd say do it. IMHO.
I played last night after reading this thread and looked for any aliasing on the HUD. I had never noticed it but there is a little bit that would benefit from AA, but really I had to *look* for it. I applaud Nvidia for being ready to roll with AA from release and it goes to show the strength of their developer program no matter whose side you are on.
Keys, I gather this a question you are conveying directly from Nvidia, it's good to see involvement with customers like this. This is a hard one because I would appreciate any the extra performance to be had with not applying AA to HUD elements in the short term but in a year or so when we may have moved on to faster cards with resources to burn, its then that I'd rather have AA applied to everything. I'd suggest leaving it as is.