AA only matters on 2 areas, playback and scenes. As for playbacks, it is true that you can see the difference if you put to images side by side. Otherwise, unless your v-card is 470 or above, the AA is big enough to drop to a point that you may see mini lags as you scroll through the map or big battles. During realtime action, the effects of AA is way too small to be detected IMO.
Let say 200+ lings (zerggings), each is less than 60x60 pixels on the screen, are dashing to your base, what will you do?
a) turn AA on.
b) turn AA off.
c) put your face to the monitor and see if you detect any aliasing on each of those lings.
d) turn music really loud to block all other sounds not coming from the game. Throw out anything that makes sound through the loud music out of the window excluding parents, wives, pets and kids. Start coordinating your hands, brain, and eyes as fast as humanly possible to defend your base.
Shall you run into lags, what will you do?
a) turn off AA.
b) get on varies forum and start QQ about AA on UIs.
c) go to the nearest store and buy whatever needed to get ride of the lag.
Scenes on the other hand is the big one as you can see aliasing easily, but it doesn't have UI.