Originally posted by: jinduy
i'm a long time sc player (and i still play) and playing wc3 is a headache for me.... too much micromanagementand game seems real slow to me. but yeah the game matching service is awesome.
Originally posted by: josphII
sc2, although im not sure how much better, aside from graphics, they can make the game.
they also need bnet improvments for sc like they have for wc3 (opponent cant see what race your picking, no 2min no disc rule, and a few others)
Originally posted by: HonkeyDonk
Originally posted by: josphII
sc2, although im not sure how much better, aside from graphics, they can make the game.
they also need bnet improvments for sc like they have for wc3 (opponent cant see what race your picking, no 2min no disc rule, and a few others)
yeah, agreed. There are a bunch of gameplay features in WC3 that I don't know how I lived w/o during the SC days. Like pinpointing on the map, locked teams (no allied vic shiet, or switching teams, teams together, controlled units when players leave, and much much more.
If they can incorporate those into the original SC/BW or into a new SC2, then I'm sold.
Originally posted by: 0roo0roo
Originally posted by: HonkeyDonk
Originally posted by: josphII
sc2, although im not sure how much better, aside from graphics, they can make the game.
they also need bnet improvments for sc like they have for wc3 (opponent cant see what race your picking, no 2min no disc rule, and a few others)
yeah, agreed. There are a bunch of gameplay features in WC3 that I don't know how I lived w/o during the SC days. Like pinpointing on the map, locked teams (no allied vic shiet, or switching teams, teams together, controlled units when players leave, and much much more.
If they can incorporate those into the original SC/BW or into a new SC2, then I'm sold.
they are... top vs bottom for no ally changing, shift clicking for waypoints...
Originally posted by: BaboonGuy
SC2. RTS/FPS would rule. you control/build all your guys like regular SC in beautiful 3d overhead graphics. then in fierce battles you can enter the fray yourself and commandeer one of your own troops in FPS mode. would be mega cool!
Originally posted by: Chiropteran
Starcraft 2. The only reason I prefer War3 over Starcraft is the game matching service, and I don't think that is the sort of thing they would add in an exp pack.
Originally posted by: MAME
Originally posted by: BaboonGuy
SC2. RTS/FPS would rule. you control/build all your guys like regular SC in beautiful 3d overhead graphics. then in fierce battles you can enter the fray yourself and commandeer one of your own troops in FPS mode. would be mega cool!
How can you control your buildings and stuff when you're in first person mode? That would suck
Originally posted by: MAME
Originally posted by: BaboonGuy
SC2. RTS/FPS would rule. you control/build all your guys like regular SC in beautiful 3d overhead graphics. then in fierce battles you can enter the fray yourself and commandeer one of your own troops in FPS mode. would be mega cool!
How can you control your buildings and stuff when you're in first person mode? That would suck
whoa whoa, being potentially surrounded by your enemies is part of the fun of StarCraft!Originally posted by: HonkeyDonk
Second, i know about the TvB feature, but for WC3, your teams are all next to each other, where as in SC, u could be surrounded by enemies while the rest of your partners are all together. Again, they might have changed that w/ patches.
Originally posted by: PowerMac4Ever
whoa whoa, being potentially surrounded by your enemies is part of the fun of StarCraft!Originally posted by: HonkeyDonk
Second, i know about the TvB feature, but for WC3, your teams are all next to each other, where as in SC, u could be surrounded by enemies while the rest of your partners are all together. Again, they might have changed that w/ patches.
Originally posted by: JustAnAverageGuy
What I want to know is. Blizzard (should) knows that they would sell just stupidly large numbers of copies, makes massive amounts of money, why don't they just do it?
I mean, you have a kickass game, kickass balance, a big mod community, still popular after atleast 8 years, and you left the story off with a massive cliffhanger.
What's stopping them?
