It's not really possible to have 10 texels per pipe. Sure it is physically possible to put it in there, but 90% of the 3D games and apps you see out there only take advatage of a dual texturing.
3dfx coined the term texel when the Voodoo 2 first came out. They were actually the first to implement a dual texture rendering pipeline for their board. Right now, 3dfx is shying away from the term texel for their VSA-100 based boards (Voodoo 4 & 5). Due to the fact that the Voodoo 5 can do 666 Mpixels, but the Mtexels are still the same (666 Mtexels). It's very stange to see nVidia surpass 3dfx and use a term 3dfx started (texel) and came out with a card capable of 1.6 Gtexels. It's sad really that most of the Voodoo 5 buyers don't even know what a texel is.
Another interesting thing though is that ATi is trying to push a 3 texel per pipe architecture for their upcoming Radeon. I doubt they will be able to push this on to developers, but hey at least the numbers will look good for marketing. It is supposed to have a 200MHz core with a dual pixel pipeline and triple textureing per pixel pipeline. Thats 400 Mpixels and 1.2 Gtexels. That is, if a game actually uses a triple texture rendering architecture. In reality, the board will only produce 800 Mtexels.