Flapdrol1337
Golden Member
What would malware have to gain from hooking itself into a game??
Does Quantum Break run on non dx12 supported cards ? Or does the game not launch at all with those cards. You know those old but still capable cards like hd6950 and gtx560ti?
What are those cards capable of exactly at this point? 720 p low res gaming?Does Quantum Break run on non dx12 supported cards ? Or does the game not launch at all with those cards. You know those old but still capable cards like hd6950 and gtx560ti?
What would malware have to gain from hooking itself into a game??
Well i have a gt730 gddr5 which is DX12 supported but i have Windows 7. So people are screwed both ways. Those without dx12 cards and also those without win 10.What are those cards capable of exactly at this point? 720 p low res gaming?
Probably need to upgrade to pascal/Polaris for the dx12 era
Well i have a gt730 gddr5 which is DX12 supported but i have Windows 7. So people are screwed both ways. Those without dx12 cards and also those without win 10.
There isnt a nice way to tell you how little I dare about your plight considering windows 10 is free.Well i have a gt730 gddr5 which is DX12 supported but i have Windows 7. So people are screwed both ways. Those without dx12 cards and also those without win 10.
But Windows 10 sucks right? Its always spying, forced automatic updates, etc.There isnt a nice way to tell you how little I dare about your plight considering windows 10 is free.
I don't remotely care about Windows 7 users sorry.
I'm assuming you're joking with the w10.But Windows 10 sucks right? Its always spying, forced automatic updates, etc.
But the main reason i won't buy Quantum Break even if i had a PC that could run it is because i don't want to support MS and their Windows store.
AMD GPUs like Hawaii, Tahiti are impressive. But unfortunately all of this has not helped AMD financially.
The 390 is pretty much sold out right now on Newegg.
It is amazing seeing a 2015 $300 card (290x) beating a $650 card (980 ti) at 1080p. Directx 12 is the Maxwell killer.
The shill is strong in this one..
This game is broken at 1440p at ultra settings for me. Like much worse than the benchmarks. I seriously am only getting like less than one fps. I don't know what is going on. I downloaded the latest nvidia drivers. Game runs perfectly fine at 1080p.
From what other users have posted, dial it down from Ultra, it should run much better. The visuals still look quite good on Medium.
The shill is strong in this one..
The lack of 390s might just signify preparation for Polaris.
If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn't even use a pixel shader, it’s entirely done by vertex shaders and the rasterization hardware -- so graphics aren't using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, 'Okay, all that compute you wanted to do, turn it up to 11 now.'"
Afaik, GM20x does support Parallel Copy and Graphics commands though both are handled by the driver (Static Scheduler). For GM20x, everything is placed into a single queue (3D/Graphics queue) and then the static scheduler handles the hardware assignments of tasks.@Mahigan
This is the GPUView of Nano for Fable, per WCCFTech.
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There's some Async Compute usage, but notice the 2x Copy Queues (DMA) are empty.
Yet in the GPUView of QB, the DMA queue is heavily used.
Async Compute can be a compute task (accessing shaders or ROPs) or a copy/transfer task using the DMA engines. As this is running in parallel while graphics is rendering, it is operating in Async mode. 🙂
There is a LOT of it too.
I suspect they use it as part of their temporal reconstruction rendering system, whereby they take the data from 4 frames and rebuild the scene with it. That's going to take a lot of memory access and where I think they achieve it by using Async Compute Copy queues.
Unfortunately for NV's GPUs, they can't even do that while graphics is working, despite the uarch having at least 1 DMA engine.