Quantum Break: More like Quantum Broken.

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airfathaaaaa

Senior member
Feb 12, 2016
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I think you have to be careful in saying that some GPUs can't handle Async compute. Ive done a fair amount of research on this subject, and from what I gather Async compute is simply running shaders in the compute queue that is independent of the main queue. Think this is why the term "asynchronous" was coined for this. (Although it also seems like you could synchronize it with the main queue but will result in heavy performance loss).

Now all modern day GPUs can handle this. However performance on the other hand is a different story as TheELF has pointed out. This is the part where its heavily debated on. Its quite hard to exactly understand how nVIDIA deals with graphics+compute tasks (parallel) because there is hardly any information on what happens inside their GPUs.

However at the end of the day, this is all to increase GPU utilization which naturally results in better performance (side effects could be perhaps higher power consumption also since more units are active). So Im beginning to think that there is no one approach to the debate. Plus shared resources also plays a big factor and this is but one tiny parameter in the design that affects overall performance (What normally gets discussed here is very high level).
people at ocn and beyond3d have done so many extensive tests almost a year now that they have covered pretty much all the possible ways to explain it
even the small arm chip that they found on the cards(that wasnt on any paper) is to be blamed too
 

Azix

Golden Member
Apr 18, 2014
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https://www.youtube.com/watch?v=ZMVW9weEUh0

DF analysis of 1.7 patch.

Unplayable on NV due to Driver crashes .

Very buggy on AMD.

Seems Microsoft made a mistake trying to launch on both platforms at the same time,PC port definitely needs more time in the oven.

its not "very" buggy. Only saw that one glitch with the cellphone or earpiece. The real problem is that its still very demanding, though runs well without the up-scaling disabled.
 
Feb 19, 2009
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its not "very" buggy. Only saw that one glitch with the cellphone or earpiece. The real problem is that its still very demanding, though runs well without the up-scaling disabled.

Visually, medium/high vs ultra isn't much different, it's still great looking with very atmospheric lighting. It's one of those games where Ultra just sets your rig up to fail. haha
 
Feb 19, 2009
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I'd say the game seeming to be rendered at a different speed than the player is a pretty big bug.


https://youtu.be/ZMVW9weEUh0?t=5m27s

I call that nitpicking because when you play it at normal game speed (other gamer's videos too), it looks fine.

I'm playing Fallout 4 atm, the texture on the toes are horrendous. A solid block. When you crouch, your thighs go into your knees and the shin disappears into your thighs.. enemies like to clip through walls. Clothes don't clip right. AI behaving so stupid and irresponsive... so many other oddities. Game of the Year. lol