Krteq
Golden Member
- May 22, 2015
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PC version is using HBAO+ and GeometryWorks (excessive use of tesselation).To be fair, unless I'm mistaken, rotr doesn't use any game works.
On XBONE It's using Async-compute for AO, global illumination and some other lightning effects. Async-compute is not realizable under DX11.x (well, basically it is realizable, but with huge performance loss - really bad for console like XBONE).ShintaiDK said:Rise of the Tomb Raider isn't DX12 on Xbox One.
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