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Quantum Break, first full DX12 game and DX12 mandatory.

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There is tons of hardware between minimum and recommend settings, so I think it's quite safe to assume that recommended gear is for some very neat effects. Or then the game is actually packing some graphical wonderbra that no card is capable of running yet.
 
Back then it was acquired by microsoft to promote XBox. Now this is being used by same company to promote Win10 and DX12.

We'll have to wait and see how the PC port works out.

But they are using it promote Xbone, not PC. Because it's Xbone exclusive they had to use DX12 or the game probably would have run like crap.

Considering it just got a PC announcement (2 months before launch) yet has been on ever Xbone promo reel since 2013. Yerp, PC version is an after thought. I just hope it works good and isn't 30 FPS locked for the "cinematic experience."
 
Yes exactly we will see how it works out. Atleast now we get to see how "easy" DX12 makes console ports compared to "impossible" DX11. Alteast we shouldn't be hitting the traditional drawcall fence on pc platform.
 
Microsoft's game pushing DX12 only? Ofc that's expected.

They want growth of their ecosystem and they did mention in the past all their future Xbone/PC titles will be DX12 for cross-platform compatibility (hey mom, no porting required!!)...

How much better would it be if the PS4 also used DX12. Makes gamedev's job a heck of a lot easier.
 
Forgot today was NPD day. Interesting Quantum PC gets announced day PS4 is rumored to have sold double Xbone sold for January.

Xbone is getting killed. I'd argue MSFT is probably trying to get back some money by releasing their software on more platforms, but then they give the PC version away free to anyone who pre-orders the Xbone version.

That just makes no sense.

EDIT: Unless they are trying to funnel sales to the console version (ie I, as an Xbone owner and PC owner would opt to buy the Xbone version for free PC version, otherwise I'd ignore Xbone version flat out), to create some kind of "look at our software sales numbers!" and drive Quantum Break to number #1 in NPD sales. After Tomb Raider failed to even hit top #10, PC version got almost immediately announced.
 
I doubt this is anything to get excited over.

Microsoft made the Windows port of Halo 2 a Vista only game to try to push Vista adoption. The game was perfectly capable of running under XP (and did with a hack) and didn't even use any DX10/Vista specific features.
 
I doubt this is anything to get excited over.

Microsoft made the Windows port of Halo 2 a Vista only game to try to push Vista adoption. The game was perfectly capable of running under XP (and did with a hack) and didn't even use any DX10/Vista specific features.

Exactly.

No need to make a big deal out of those recommended specs either. They're absolutely meaningless without a reference to graphics settings. And they look pretty generic, like something some guy from PR made up.
 
Updated the first post.

Seems AMD equivalent means a CPU that doesn't exist. Low level API is really great for running on slower CPUs 😉
 
What I find strange and perhaps biases to Intel vs AMD on the CPU end is the minimum cpu spec for AMD is FX6300 while the middle range is 4690 or "AMD equivalent" and the ultra is 4790 or " AMD equivalent". Why would you give a specific AMD cpu minimum but then revert to "AMD equivalent"?

If the maker of the game doesn't know, how are we to determine it?

ZEN needs to get here FAST!!
 
What I find strange and perhaps biases to Intel vs AMD on the CPU end is the minimum cpu spec for AMD is FX6300 while the middle range is 4690 or "AMD equivalent" and the ultra is 4790 or " AMD equivalent". Why would you give a specific AMD cpu minimum but then revert to "AMD equivalent"?

If the maker of the game doesn't know, how are we to determine it?

ZEN needs to get here FAST!!

Because the CPU equal from AMD doesn't exist (yet). Really isn't much more in that.

Its the 4460T they seem to use as minimum.

Remember this?
ashesheavy-gtx980.png
 
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It's quite hard to judge AMD 8 core performance from another game to another due of how their caching works between cores. If they can use a lot of same data between "core pairs", they can be pretty fast.

Also ashes was very memory bandwidth dependant for cpu, which this game might not be (or then it will be even more harsh for memory). Bottomline is that we don't know, before we see.
 
DX12 only. I know a lot will disagree, but I really hate the way MS is trying to force DX12/Win 10 down our throats. It is enough to make me want to give up playing new games and revert to Win 7 just out of stubbornness. Not to mention that Win 10 is still buggy as hell on my system.
 
DX12 only. I know a lot will disagree, but I really hate the way MS is trying to force DX12/Win 10 down our throats. It is enough to make me want to give up playing new games and revert to Win 7 just out of stubbornness. Not to mention that Win 10 is still buggy as hell on my system.

Wouldnt surprise me after launch people determine it doesnt use DX12. At least not in a way it would lock out Windows 7 users.
 
DX12 only. I know a lot will disagree, but I really hate the way MS is trying to force DX12/Win 10 down our throats. It is enough to make me want to give up playing new games and revert to Win 7 just out of stubbornness. Not to mention that Win 10 is still buggy as hell on my system.

Wouldnt surprise me after launch people determine it doesnt use DX12. At least not in a way it would lock out Windows 7 users.

This is an Xbox One game. DX12 only.

DX11 would have to be added completely separate. Since its most likely a "crappy port". Then DX12 is also the PC requirement.

We will see more of this in the future as some companies move to DX12 on Xbox One. One games DX11 only, the other DX12 only.
 
This is an Xbox One game. DX12 only.

DX11 would have to be added completely separate. Since its most likely a "crappy port". Then DX12 is also the PC requirement.

We will see more of this in the future as some companies move to DX12 on Xbox One. One games DX11 only, the other DX12 only.

Like Halo 2 was an xBox Vista(DX10) only game? 😉
 
Like Halo 2 was an xBox Vista(DX10) only game? 😉

I would say that's a very different case. But I fully get your view. However this time I think we see A or B. Nothing in between unfortunately. I also doubt we get any fixes on the PC front for newer uarchs etc in terms of DX12. If we even get any to begin with.
 
This is an Xbox One game. DX12 only.

DX11 would have to be added completely separate. Since its most likely a "crappy port".
Exactly. I'm looking at you Rise of the Tomb Raider

XBONE - DX12 with A/C and some advanced rendering techniques - like Broad Temporal Ambient Obscurance (BTAO) which is based on Scalable Ambient Obscurance (SAO), Sample Distribution Shadow Maps (SDSM) etc...

... and on other hand we have a PC port with DX11 and CrapWorks with [poor] performance 😵

Profanity isn't allowed in the technical forums.
-- stahlhart
 
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Exactly. I'm looking at you Rise of the Tomb Raider

XBONE - DX12 with A/C and some advanced rendering techniques - like Broad Temporal Ambient Obscurance (BTAO) which is based on Scalable Ambient Obscurance (SAO), Sample Distribution Shadow Maps (SDSM) etc...

... and on other hand we have a PC port with DX11 and CrapWorks with [poor] performance 😵
To be fair, unless I'm mistaken, rotr doesn't use any game works.
 
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Exactly. I'm looking at you Rise of the Tomb Raider

XBONE - DX12 with A/C and some advanced rendering techniques - like Broad Temporal Ambient Obscurance (BTAO) which is based on Scalable Ambient Obscurance (SAO), Sample Distribution Shadow Maps (SDSM) etc...

... and on other hand we have a PC port with DX11 and CrapWorks with [poor] performance 😵

Rise of the Tomb Raider isn't DX12 on Xbox One.
 
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