Quality/Performance Issues in Assassin's Creed: Unity [WCCF]

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
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BeneficialDarkArctichare.gif


Ubisoft keeps digging and digging and digging....
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Lol! Ubisoft has really lost it. If I were AMD I would show them Crysis 3 running on HD7950 to shut them up. Better yet, AMD should release GPU firmware/driver that disables ALL Ubisoft games from playing on XB1, PS4 and PC because obviously it was AMD's hardware that cause the game to be so broken on Intel and NV systems too. Jeez.....Ubisoft is easily THE worst game developer of 2014.

Valkyrie Chronicles has outsold Unity on Steam. Glad to see the majority of PC gamers can still decipher a great game from a mediocre game unlike the console kids:
http://www.mindofthegeek.com/2014/11/sknauer/valkyria-chronicles-tops-steam-sales-aaa/
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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Those PR people are failing flat out.

Normally the PC gets the turd. Here they managed to mess it up on both with the console version getting 20fps.

On the consoles its the Xbox One that performs the least crappy with its faster CPU.

So nomatter how they try and turn it. Then the game doesnt really function, consoles or PC nomatter of the vendor.

The draw call argument is the worst BS I ever seen. An i3 2100 pushes 50 FPS or so.

So consoles=CPU limited.
PC=GPU limited.
 
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Deders

Platinum Member
Oct 14, 2012
2,401
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They put far too many people in the crowds, hyped the game on this but it's too much for current hardware(consoles) or API's (DX11). It's been proven at least with CoD Advanced Warfare that Nvidia's DX draw calls have less overhead than AMD's.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
They put far too many people in the crowds, hyped the game on this but it's too much for current hardware(consoles) or API's (DX11). It's been proven at least with CoD Advanced Warfare that Nvidia's DX draw calls have less overhead than AMD's.

Its quite clear DX11 is not the issue. If it was draw call limited as they claim. Then it wouldnt give ~50 FPS on a lowend i3 SB.

Their PR statement is simply rubbish.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
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They put far too many people in the crowds, hyped the game on this but it's too much for current hardware(consoles) or API's (DX11). It's been proven at least with CoD Advanced Warfare that Nvidia's DX draw calls have less overhead than AMD's.


Wasn't proven, what you saw was a game on beta drivers and results from a single publication
 

KaRLiToS

Golden Member
Jul 30, 2010
1,918
11
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I'm a little sad that Ubisoft is going down like this.

Far Cry 1 was one of my best game of all time.

I was proud of Ubisoft being a Montreal Studio. I'm not so proud anymore but will continue to have faith especially if their new policies really change something.

Because of all their past years mistakes, I will not buy Far Cry 4. :(
 

Kallogan

Senior member
Aug 2, 2010
340
5
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haha this game is developped primarily for consoles (with amd gpus on board) and yet it is running better (just barely though) on nvidia gpus.

How twisted is that.
 
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Dec 6, 2008
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nvidia monizhatz in action. luckily i have green card. does anybody know if this pos will run on a 750 ti at 720p @ 30 fps with "console settings" ?
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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Its quite clear DX11 is not the issue. If it was draw call limited as they claim. Then it wouldnt give ~50 FPS on a lowend i3 SB.

Their PR statement is simply rubbish.

i3's are not slow. They just lack cores. If it was draw call limited, as long as the game doesn't use a lot of cores, it will perform nearly as well on an i3 as an i5.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
Lol! Ubisoft has really lost it. If I were AMD I would show them Crysis 3 running on HD7950 to shut them up. Better yet, AMD should release GPU firmware/driver that disables ALL Ubisoft games from playing on XB1, PS4 and PC because obviously it was AMD's hardware that cause the game to be so broken on Intel and NV systems too. Jeez.....Ubisoft is easily THE worst game developer of 2014.
It took them a while, and they put in a lot of effort but I do believe they've succeeded in taking over EA's "worst company in America" crown...

They put far too many people in the crowds,
Agreed. It amazes me how totally devoid of common sense some modern devs are (unless Ubisoft suffers from a Dilbert style split between the managerial 'visionaries' and the people who actually have to code it). There's almost no sense of moderation or proportionality when it comes to piling on features to make it "stand out" only to find the reason no-one else did it to such an extreme is precisely because it breaks the game. No amount of "crowd realism" is worth 20fps on any platform. Heavily spammed NPC's in open-world games doesn't even add much to realism if they reuse the same voices, animations, etc, (as they also did with endlessly repeated "overhear other people's phone calls" in Watch Dogs).

As for some other talk of "needing" 16-32GB RAM to improve stutter, maybe it's time to stop bloating for the sake of it, and take a good, long, hard look at what Crysis 3 & Skyrim managed in under 2GB RAM by design (32-bit process limitation).
 

Rezist

Senior member
Jun 20, 2009
726
0
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Between this and watch dogs they still can't seem to get a "next gen" game running properly on PS4/X1/PC it's possible the Wii-U is more there speed.
 
Dec 6, 2008
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ubiflop got burned after wd massive downgradeton, they wanted to make a big slash and backfired ,the uber crowds gimmick at 20 fps is the result, :D 2 bad whe dont us crt anymore , i bet it runs fine at 640x480 res
 

Shakabutt

Member
Sep 6, 2012
122
0
71
wowtrainer.net
Its always the Ubisoft games with performance problems....can't remember the last game from them that didn't have one problem or another when it came to PC
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
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Lol! Ubisoft has really lost it. If I were AMD I would show them Crysis 3 running on HD7950 to shut them up.
Or any number of games on any number of Radeons.

i3's are not slow. They just lack cores. If it was draw call limited, as long as the game doesn't use a lot of cores, it will perform nearly as well on an i3 as an i5.
That's the point. The CPU scaling shows substantial speed improvements based on CPU speeds, and more cores, too.

As for some other talk of "needing" 16-32GB RAM to improve stutter, maybe it's time to stop bloating for the sake of it, and take a good, long, hard look at what Crysis 3 & Skyrim managed in under 2GB RAM by design (32-bit process limitation).
Nitpick: 3 or so GB. Skyrim was officially patched to be LAA, but if you get to around 3.5GB, expect a CTD.
 
Feb 19, 2009
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After what they did to one of my favourite series, The Settlers, I have not bought an Ubi game since and will not give them my money (I was close to buying WD), especially when they pull such a stunt.
 

Daedalus685

Golden Member
Nov 12, 2009
1,386
1
0
I'm a little sad that Ubisoft is going down like this.

Far Cry 1 was one of my best game of all time.

I was proud of Ubisoft being a Montreal Studio. I'm not so proud anymore but will continue to have faith especially if their new policies really change something.

Because of all their past years mistakes, I will not buy Far Cry 4. :(

Far Cry 1 was awesome, but Ubisoft only published it. Crytek developed it and later sold the rights to Ubisoft for subsequent releases.

At any rate, Ubisoft sure has done some nice games, but I can't recall ever being that thrilled with their PC titles/ports outside of the far cry series.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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That's the point. The CPU scaling shows substantial speed improvements based on CPU speeds, and more cores, too.

The CPU scaling showing speed improvements on CPU speeds just shows it may very well be draw call limited. That is what draw calls need, more core speed.

If more cores help, that may mean it's multithreaded well, but the problems with needing too many draw calls would still cause problems.

I'm not sure how you can say the draw call problem is BS based on those observations. They seem to confirm it if anything.