Quake3 question about S3TC and DXTC

Oct 19, 2000
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I've noticed that some of you guys have been posting about the texture compressions methods for Quake3, and some have been having the problem with the sky on GeForce cards. It is my understanding that the GeForce MX automatically supports both TC methods, so I have two questions:

1. Are the texture compressed files and everything else needed to set this up included on the cd, or do I need to download anything at all from the internet??

2. Once I have the correct things to implement TC, how do I do so??

Thanks, any help would be appreciated.
 

neil

Senior member
Jun 6, 2000
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there r no "pre"compressed textures in q3.
you dont need to d/l ne thing.

if you turn the texture compressoin on it will compress the Textures when
they are loaded into your video cards memoery.

Type in the console:

TO turn the Texture compression ON "r_ext_compress_textures 1"

TO turn the Texture compression OFF "r_ext_compress_textures 0"