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Quake 3 Benchmarks at 2048x1536x16bit color

Neoteknik

Senior member
I got a xp1800, Iwill Xp 333-r with 256mb Kingston pc2100, Geoforce GTS 64mb DDR
running at 2048x1536x16bit with 2x aa on I am getting 55.8 FPS and it playable online with about 15 to 20 people.

I don't know many people that have a 21inch flat crt so I was curious if anyone else has a similar Bench, Just trying to see if 55 is good forthat tes with AA i can do 4x aa and get 35FPS but when blood splatters it drops to 4 😀

The card is OCed to 280/390 with latest dets fron Nvidia and NVmax4


not a brag, just wanting to know.
 
and to add some relative bench marks

1024x768 with 2xAA 154.5 FPS/ with 4XAA 74FPS at 32bit color
1280x1024x32 with 2xAA 125fps /4xaa 44FPS
 
that's not bad...my radeon 8500 gets 191.2fps in 1024x768 at 295/295 clock with Ansiotropic filtering at the max 64tap would be Nvidia equivelant.
 
What am I doing wrong then?

I have a 1800+@1710mhz(148fsb) and Geforce3 TI200 @ 235/510

In Quake3 1.17 in "normal" with 32 bit textures and color I only get ~200fps in demo001 with no AA and vsync turned off

what's going on there?
 
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