Quake 3 Benchmarks at 2048x1536x16bit color

Neoteknik

Senior member
Jul 19, 2001
662
0
0
I got a xp1800, Iwill Xp 333-r with 256mb Kingston pc2100, Geoforce GTS 64mb DDR
running at 2048x1536x16bit with 2x aa on I am getting 55.8 FPS and it playable online with about 15 to 20 people.

I don't know many people that have a 21inch flat crt so I was curious if anyone else has a similar Bench, Just trying to see if 55 is good forthat tes with AA i can do 4x aa and get 35FPS but when blood splatters it drops to 4 :D

The card is OCed to 280/390 with latest dets fron Nvidia and NVmax4


not a brag, just wanting to know.
 

Neoteknik

Senior member
Jul 19, 2001
662
0
0
and to add some relative bench marks

1024x768 with 2xAA 154.5 FPS/ with 4XAA 74FPS at 32bit color
1280x1024x32 with 2xAA 125fps /4xaa 44FPS
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
that's not bad...my radeon 8500 gets 191.2fps in 1024x768 at 295/295 clock with Ansiotropic filtering at the max 64tap would be Nvidia equivelant.
 

OverDose

Member
Oct 15, 2001
185
0
0
What am I doing wrong then?

I have a 1800+@1710mhz(148fsb) and Geforce3 TI200 @ 235/510

In Quake3 1.17 in "normal" with 32 bit textures and color I only get ~200fps in demo001 with no AA and vsync turned off

what's going on there?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
what do you mean doing wrong? that's awesome...unless of course you're trying to be funny :)