Originally posted by: lopri
The review was very interesting and I think Derek was wise in that he didn't say anything conclusive with regard to Crysis. I will try couple things out myself to see how things work. A couple of things from the review:
- If the game is CPU-bound at 'High' and 'Very High' setting, how can we explain the performance hit by enabling AA? (At any resolution) I don't think CPU has anything to do with AA?
- 'Platform dependent' doesn't make sense to me because I don't know what exactly it means. Does it mean that a same CPU or GPU magically perform better on NV motherboard? Or does it mean this specific game (Crysis) performs better on NV motherboard? There could be differences in PCIe bus performance, memory controller performance, or even the 'LinkBoost', but generalizing it as 'platform dependent' is not correct or right, IMO. (Although NV would like to use such term to market their 'platform') If anything it could be just that Skulltrail just sucks at 3D.
1.) The answer is very simple...with AA disabled the game is CPU bound. With AA enabled the GPU has to work much harder, hence it is GPU bound. It's kind of like saying, "The game is CPU bound at 800x600 but when I increase the resolution to 1600x1200 I get a huge framerate hit." That's because you changed the load on the GPU.
2.) There are many complex parts that go into making a platform. First of all let's define platform: in most cases it means something like CPU + GPU + motherboard chipset + RAM, but practically speaking you're just analyzing the motherboard chipset performance because other people/websites put a lot of work into finding out how good a certain CPU or GPU is independent of the platform. So here are some chipset specific examples...
For instance, do you have x8/x8 SLI or x16/x16? As far as I know, no one has shown a major advantage to x16/x16. Here's a more complicated example. I have an Asus p5n32-e SLI plus, which technically has x16/x16 SLI, but it has x16 lanes through the northbridge and x16 through the southbridge, instead of all of the lanes going through the northbridge. Therefore the clock speed of the bus between the NB and SB will effect performance, also the card on the SB will have some more latency introduced due to the simple fact that the data has to travel through the SB first before it can reach the card itself. These are two platform specific examples for which you can easily look up the specs, but there is a lot more going on "under the hood" that is radically different depending on the chipset.