Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.
Originally posted by: JujuFish
http://forums.anandtech.com/messageview...atid=38&threadid=1934408&enterthread=y
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.
Originally posted by: virtualgames0
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.
Name me one game that has HDR graphical effects that look like that.
That water looks photorealistic with the HDR reflections. The volumetric lighting and shadowing looks far more realistic than any attempts I've seen so far. It looks breakthrough to me.. especially after playing oblivion.
Originally posted by: judasmachine
How long till we find out this was a premade movie?
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core![]()
Originally posted by: Chadder007
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core![]()
Then why need 4 cores still?
1 core for physics....the other to handle most everything else. Most programmers still haven't taken advantage of Dual Core yet.
Originally posted by: virtualgames0
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.
Name me one game that has HDR graphical effects that look like that.
That water looks photorealistic with the HDR reflections. The volumetric lighting and shadowing looks far more realistic than any attempts I've seen so far. It looks breakthrough to me.. especially after playing oblivion.
Originally posted by: PhoenixOrion
Originally posted by: Chadder007
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core![]()
Then why need 4 cores still?
1 core for physics....the other to handle most everything else. Most programmers still haven't taken advantage of Dual Core yet.
core 1 - game rendering thread
core 2 - physics thread
core 3 - sound thread (not necessarily heavy processing)
core 4 - terrain thread