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Quad Core Gaming Video from Intel

holy fvck.. those graphics are crazy.
Real HDR.. not some half assed bloom stuff we see in games.
the water looks so good.
Man if oblivion looked like that.. i'd probably never stop playing.
 
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.
 
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.

Uhh, no.
It totally varies by game, some games are GPU limited, and some are CPU limited.
 
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.

Name me one game that has HDR graphical effects that look like that.
That water looks photorealistic with the HDR reflections. The volumetric lighting and shadowing looks far more realistic than any attempts I've seen so far. It looks breakthrough to me.. especially after playing oblivion.
 
Originally posted by: virtualgames0
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.

Name me one game that has HDR graphical effects that look like that.
That water looks photorealistic with the HDR reflections. The volumetric lighting and shadowing looks far more realistic than any attempts I've seen so far. It looks breakthrough to me.. especially after playing oblivion.

seriously...I hate that crap in HL.....too weird looking. Valve can closer to the realsitic, but this thing..this damn video...very very nice.
 
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core😛

Then why need 4 cores still?
1 core for physics....the other to handle most everything else. Most programmers still haven't taken advantage of Dual Core yet.
 
Originally posted by: Chadder007
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core😛

Then why need 4 cores still?
1 core for physics....the other to handle most everything else. Most programmers still haven't taken advantage of Dual Core yet.

core 1 - game rendering thread
core 2 - physics thread
core 3 - sound thread (not necessarily heavy processing)
core 4 - terrain thread
 
Originally posted by: virtualgames0
Originally posted by: BrownTown
I dont know how yall can act like it looks all that great, the resolution on YouTube is too low to really see much detail. The Tornade is nice, the physics jsut look like your normal Havok physics, but more objects due to having an entire core dedicated to it. The fact of the matter is that the GPU is what does most of the work for these games, so the CPU doesnt matter as much as Intel would liek you to beleive.

Name me one game that has HDR graphical effects that look like that.
That water looks photorealistic with the HDR reflections. The volumetric lighting and shadowing looks far more realistic than any attempts I've seen so far. It looks breakthrough to me.. especially after playing oblivion.

It probably looks extra HDR because it's being filmed by a camcorder.

But yeah, as the other guy said, CPU doesn't matter nearly as much anymore. Dual core would help. Quad core is just overkill.

Remember the law of pc gaming - developers never take full advantage of a feature until it's omnipresent, standard, and been out for at least 3 years.

Pixel shaders, bump mapping, etc, all that good stuff we got with DX8 and 9 was not extensively used for years after the first DX8/9 cards came out.

So dual core and quad core is great, but we wont need or see much difference with them for another 1-2 years.
 
Originally posted by: PhoenixOrion
Originally posted by: Chadder007
Originally posted by: 0roo0roo
yea the annand idf mentioned physics taking up 80% of one core😛

Then why need 4 cores still?
1 core for physics....the other to handle most everything else. Most programmers still haven't taken advantage of Dual Core yet.

core 1 - game rendering thread
core 2 - physics thread
core 3 - sound thread (not necessarily heavy processing)
core 4 - terrain thread

Probably more like:
Core 1 - geometry setup/AI/sound
Core 2 - Physics
Core 3+4 - The rest of the crap running in the background of your PC

I refuse to believe for a second that sound and terrain can gain anything from using a separate core rather than sharing an otherwise untaxed core. All these games, even the most taxing like oblivion, show little benefit from a faster CPU, let alone extra cores. That kind of horsepower isn't needed - the money is better spent on the graphics.
 
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