PSA: Video Games don't cheat

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Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Originally posted by: AccruedExpenditure
Originally posted by: PingSpike
Video games cheat all the time. When programmers are to lazy to write good AI, they make up for it by allowing the computer to cheat. Either give them more resources, let them move faster, or allow them to know things they couldn't possibly know. Do you think the computer in starcraft didn't ALWAYS know where you where located from the very beginning of the map?

Originally posted by: EmperorIQ
Originally posted by: FrogDog
Yes, Mario Kart for the SNES would cheat.

yup. whenever you are first place, 2nd and 3rd place magically gets unlimited red turtle shells? Also, I used to always wait for 2nd place person to pass me near the finish, and then attack them with a turtle to bring the points down. Most of the time all other players slow down so that the 2nd place person gets the most points possible. if that's not cheating, i don't know what is.

Oh yeah, mario kart cheated really bad. Just watch the tracker thing on the side with all the players, its predetermined. I once dropped a turtle shell on luigi right at the opening to a jump because that motherfvcker was right on my ass the whole game. He blew out and fell onto the track that you jumped over, leaving him a whole lap behind. I watched as he went 10,000MPH around the course to catch up back to second place right before the end.

They don't slow down, they give extra speed to the predetermined "winners" of that track whenever they get behind.

Fvck YOU luigi, you fvcking cheating piece of sh|t.

LOL... sounds like you got pwned.

No, you did.
By this thread.
 

DPmaster

Senior member
Oct 31, 2000
538
0
0
Originally posted by: AccruedExpenditure
Doesn't mean they cheat.

/end thread.

I take it you've never played games like Street Fighter 2 Turbo or Mortal Kombat 2? Those games were notorious for cheating.

In SF2T, Guile could be walking and all of a sudden do a flash kick if you jumped towards him (if you don't know, human players have to charge for something like 2 seconds before they can do this special move).

The computer opponents in MK2 were also notorious for knowing how to counter every time you jumped towards them.


 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: sygyzy
Originally posted by: Shadowknight
Originally posted by: sygyzy
Some do. For example, the Warcraft 3 AI was so good that it was impossible to win against it. It was good because it cheated (ie it had no Fog of War for instance). They toned it down before shipping.

Pretty much any RTS game cheats. You're stuck with handling multiple units all over the place, moving them around, building secondary bases, fending off attacks on multiple fronts, etc. The computer can easily multi-task all of its units simultaneously.

I don't consider that the same thing or cheating.

Nah, that's not cheating, that's just an inherent advantage of being a computer. It counters the inherent disadvantage of being a computer - not having a brain.

The fog of war thing is cheating. Certainly it's impossible for a computer to NOT know where every unit on the board is and what the entire map looks like, but to make use of that information is clearly cheating.
 

AccruedExpenditure

Diamond Member
May 12, 2001
6,960
7
81
Originally posted by: DPmaster
Originally posted by: AccruedExpenditure
Doesn't mean they cheat.

/end thread.

I take it you've never played games like Street Fighter 2 Turbo or Mortal Kombat 2? Those games were notorious for cheating.

In SF2T, Guile could be walking and all of a sudden do a flash kick if you jumped towards him (if you don't know, human players have to charge for something like 2 seconds before they can do this special move).

The computer opponents in MK2 were also notorious for knowing how to counter every time you jumped towards them.

As a matter of fact, I play street fighter all the time.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: NuclearNed
My most hated cheat of all time:

In Command and Conquer: Red Alert, in the higher levels of the single player missions, the computer had the ability to construct buildings anywhere on the map it wanted, while the player was limited to constructing buildings within a certain proximity of each other. It really sucks when you are defending against a tank rush and all of a sudden an enemy guard tower shows up in the middle of your base.

That didn't bother me as much about the C&C series as the "1 harvester load completely fills all the computer's silos" AI "cheat".
 

TGS

Golden Member
May 3, 2005
1,849
0
0
If you've ever played a 1vs1 2vs1 ..7vs1 on Starcraft, you'll notice the computer calculates your troop strength before it attacks. They build up a predetermined attack army, based on what you are building. Once the finish building the force it will attack your base without scouting. Frankly, that smacks of "fog of war" hacks to me. Something Blizzard banned people for doing...

Of course combat units would never attack buildings with melee, and you could put bunkers behind barracks and depots. A cheap tatic that more or less worked with a player, but the player could at least attack the buildings while the computer just dies from the ranged fire.
 

computeerrgghh

Golden Member
Apr 10, 2005
1,121
0
0
Originally posted by: sygyzy
Some do. For example, the Warcraft 3 AI was so good that it was impossible to win against it. It was good because it cheated (ie it had no Fog of War for instance). They toned it down before shipping.

Yeah it had no Fog of War. In most rts, the hard level also gather 2x the minerals per worker, so they can tech faster, etc. IIRC that is how the wc3 and sc hard levels work.
 

Fenixgoon

Lifer
Jun 30, 2003
33,420
13,042
136
N64 - perfect dark bots... i had weapons set to RL's (the one where you can fly the missile) and the bots would fly the missile across the entire fvcking level to where i spawned and kill me. fvck you rare for perfect dark, that overrated POS game with worthless bots and crappy weapons!!!:|
 

Lasthitlarry

Senior member
Feb 24, 2005
775
0
0
Not that anyone else plays it, but Starcraft computer always knows where the person with the worst defense is, and know where all the human players bases are...

numerous other games have cheating computers...
 

Syringer

Lifer
Aug 2, 2001
19,333
3
71
Originally posted by: Lonyo
Originally posted by: AccruedExpenditure
Originally posted by: PingSpike
Video games cheat all the time. When programmers are to lazy to write good AI, they make up for it by allowing the computer to cheat. Either give them more resources, let them move faster, or allow them to know things they couldn't possibly know. Do you think the computer in starcraft didn't ALWAYS know where you where located from the very beginning of the map?

Originally posted by: EmperorIQ
Originally posted by: FrogDog
Yes, Mario Kart for the SNES would cheat.

yup. whenever you are first place, 2nd and 3rd place magically gets unlimited red turtle shells? Also, I used to always wait for 2nd place person to pass me near the finish, and then attack them with a turtle to bring the points down. Most of the time all other players slow down so that the 2nd place person gets the most points possible. if that's not cheating, i don't know what is.

Oh yeah, mario kart cheated really bad. Just watch the tracker thing on the side with all the players, its predetermined. I once dropped a turtle shell on luigi right at the opening to a jump because that motherfvcker was right on my ass the whole game. He blew out and fell onto the track that you jumped over, leaving him a whole lap behind. I watched as he went 10,000MPH around the course to catch up back to second place right before the end.

They don't slow down, they give extra speed to the predetermined "winners" of that track whenever they get behind.

Fvck YOU luigi, you fvcking cheating piece of sh|t.

LOL... sounds like you got pwned.

No, you did.
By this thread.

:laugh: QFT
 

johnnqq

Golden Member
May 30, 2005
1,659
0
0
uh, they DO cheat. bad racing games, cars behind always catch up. fps games, the damn ai enemy always knows where you are even if you pop your head out 1/2 an inch!!!!!!!!!!!!!!!!!!!!!
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: BFG10K
Infinite respawning could be classed as cheating.

If Half-Life didn't have that I'd like it a billion times more. Especially in the Lambda Core.
 

MartyMcFly3

Lifer
Jan 18, 2003
11,436
29
91
www.youtube.com
Kinda related only not AI based. Crazy floormate of my freshman year in college got pissed off so much at Halo whenever we played. Overall he just sucked compared to us, but he always blamed the game for his lack of kills. During the game he'd often yell "The Game is FLAWED!!!" or "There is NO way I should have died there!" and he also threatened to write to Bungie to complain. He also thought the game was against his created player, making his health go down faster than ours causing him to die quicker.

Basically he just sucked. :D

 

Fenixgoon

Lifer
Jun 30, 2003
33,420
13,042
136
Originally posted by: HamburgerBoy
Originally posted by: BFG10K
Infinite respawning could be classed as cheating.

If Half-Life didn't have that I'd like it a billion times more. Especially in the Lambda Core.

i never noticed infinite spawning in HL1... sure did in 007 for N64
 

sonoma1993

Diamond Member
May 31, 2004
3,414
21
81
in need for speed most wanted, the ai cars cheat in the drag racing modes. they can drive on the sidewalks and stuff while your car cant drive on sidewalks. Just stuck to two plain ol lanes or so.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The best cheating was disabling fog of war in Empire Earth 1 and watching the cpu building things he couldn't even afford especially since he wasn't harvesting any resources at the time (start of game). IIRC, the AI in EE didn't need resources, it just harvested them for looks. Well known cheating but not a big deal, it was supposed to be make the AI more difficult although I'd rather just have an AI that was a better player than you.
 

smack Down

Diamond Member
Sep 10, 2005
4,507
0
0
Originally posted by: skace
The best cheating was disabling fog of war in Empire Earth 1 and watching the cpu building things he couldn't even afford especially since he wasn't harvesting any resources at the time (start of game). IIRC, the AI in EE didn't need resources, it just harvested them for looks. Well known cheating but not a big deal, it was supposed to be make the AI more difficult although I'd rather just have an AI that was a better player than you.

As if the 5 million units attacking in the first 3 minutes wasn't a big enough clue that the AI cheated.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: PingSpike
Video games cheat all the time. When programmers are to lazy to write good AI, they make up for it by allowing the computer to cheat. Either give them more resources, let them move faster, or allow them to know things they couldn't possibly know. Do you think the computer in starcraft didn't ALWAYS know where you where located from the very beginning of the map?

Originally posted by: EmperorIQ
Originally posted by: FrogDog
Yes, Mario Kart for the SNES would cheat.

yup. whenever you are first place, 2nd and 3rd place magically gets unlimited red turtle shells? Also, I used to always wait for 2nd place person to pass me near the finish, and then attack them with a turtle to bring the points down. Most of the time all other players slow down so that the 2nd place person gets the most points possible. if that's not cheating, i don't know what is.

Oh yeah, mario kart cheated really bad. Just watch the tracker thing on the side with all the players, its predetermined. I once dropped a turtle shell on luigi right at the opening to a jump because that motherfvcker was right on my ass the whole game. He blew out and fell onto the track that you jumped over, leaving him a whole lap behind. I watched as he went 10,000MPH around the course to catch up back to second place right before the end.

They don't slow down, they give extra speed to the predetermined "winners" of that track whenever they get behind.

Fvck YOU luigi, you fvcking cheating piece of sh|t.

The new mario kart cheats as well :(

Drive full blast in a straight line and they will pass you like youre not even moving if youre in 1st.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: meltdown75
Originally posted by: Scouzer
all need for speeds they cheat... they have built in catch up so they can never get too far behind
ah, this is the biggest cheaty pissoff for me lately. bullsh!t catchup AI. the AI cars move at the speed of light, especially through corners. BS!

yeah, i noticed that in the 1st NFS underground.
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
126
Originally posted by: TGS
If you've ever played a 1vs1 2vs1 ..7vs1 on Starcraft, you'll notice the computer calculates your troop strength before it attacks. They build up a predetermined attack army, based on what you are building. Once the finish building the force it will attack your base without scouting. Frankly, that smacks of "fog of war" hacks to me. Something Blizzard banned people for doing...

Of course combat units would never attack buildings with melee, and you could put bunkers behind barracks and depots. A cheap tatic that more or less worked with a player, but the player could at least attack the buildings while the computer just dies from the ranged fire.

Yeah, thats what I hate most about the starcraft AI. Its like the computer has tons of spies in your base. They do no scouting. You'll notice that the computer always attacks the weakest player as well...something thats frustrating for newbie players that are trying to play in a team against multiple computers.

But yes...the computer pretty much refuses to attack supply depots until units that are capable of defending themselves are destroyed. If the only way to attack the defensive units is to destroy supply depots first, the computer will choose to have its units mill around the supply depots while getting shot. Since the computer cheats all the time, I consider exploiting this AI disadvantage simply evening the scales.