Still, it makes no sense to do involuntary supersampling for native 1080P titles.
I live in a world where one of the most advertised features of the PS4 versus the XB1 was that games would run native 1080P and that running 900P and scaling to 1080P was considered cheating at best and false advertising at worse. With a few exceptions, the PS4 Pro leverages checkerboard scaling (its fancy scaling, but still scaling) to extend its reach to 4K. Instead of having silky smooth 60 FPS, the console is wasting more GPU power scaling everything up and then down than if they had just added a small bit of AA/AF. No one can deny that supersampling is good when you have enough overhead, but the PS4 Pro doesn't have it. I'm in agreement that a few dropped frames here and there isn't all that bad, but that's only when at 60FPS. Skyrim SE runs at 30 FPS. Two to five dropped frames (as reported) is 6 to 17 percent! When the performance drops start to mimic 24FPS motion picture speeds, that's a problem. I'll admit I'm exaggerating the severity of the problem a bit, but the point is that its a completely avoidable situation.
The bottom line is that Sony needs to allow people the option to switch off supersampling and allow the PS4 Pro to work in native 1080P when playing games on a 1080P TV. If you want to limit the FPS to 30 to match the lesser machine....fine....but it should be a rock solid 30 FPS.
To be fair though. Battlefield 1 runs at a higher resolution and gets 10-15fps higher frame rate. It's a lot more demanding than skyrim is too. A good developer can leverage the pro to benefit their game engine. Maybe it takes a bit of extra work on their part? It's pretty new and I would not be surprised if some games got pro support kind of patched in haphazardly in order to take advantage of the hype surrounding the pro and people looking for any games to show off their new console.
Yes, there is at least 2 games with the Pro patch run worse on the Pro than on PS4. Digital Foundry tested them and sadly it's the major games, The Last of Us and another one I cared less for. However, all other games runs great and show improvement. Additionally we're super early. The leading edge is the bleeding edge so I wouldn't be surprised if an updated patch fixes it. Again, many other pro patched games show improvement over the PS4.
Here is the big question. Does the game suck now that you know it loses a couple fps since the game is sharper looking?
You took sony's words literally too. They said the game can't be an inferior experience. It isn't when the game looks better. They were probably vague on purpose. I don't think for a second they meant it will always be the same frame rate. They were probably sly and means it can look better or run better pick one. I think the developers picked looking better. Imagine the backlash if a game as old as sky rim didn't run above 1080p. The internet would shut down with all the whining. I don't disagree with your point, they should give the option for rendering 1080p with a more stable frame rate.
Lots of problems online with those LG OLED TV's and the PS4 Pro. Sucks.
That said; my Sammy 4K HDR TV works beautifully with the PS4 pro. 😛
I have not loaded up all of my older games but i can say that when I played Driveclub on the ps4pro...it looks worse than usual. Tossed it into my standard ps4 and it looks much better on a 1080p screen. So that is one game I won't be playing on the 4k set with the pro.
I do have Watch Dogs 2 on the ps4 and I have to say...it looks great in 4K. The details are just lovely. If the fps are up and down I can't tell. It seems to me to play smoothly. Time will tell though.
Bought a Pro on launch day. (I didn't have current gen console)
I own a LG 4K TV with HDR Pro
Setup the PS4 Pro, turn it on... and...... black screen with audio that's breaking up.
Change the cable, did everything I could think of, wasted time.... thought I had a bad console.
Hit up google to find out my PS4 Pro doesn't like the HDCP enabled 2.2 HDMI ports on my newer TV... have to downgrade my PS4 to 1.4 HDCP by entering a menu on boot and boom ---- I've got 4k and HDR...
The problem is now nothing works (apps). Only gaming does, which is fine, as everything "smart" my PS4 does my TV already does anyways...
but come on. I feel like I'm being left out in the cold here. TV companies and Sony are blaming each other.... am I going to get a fix? I sent in tickets to Sony and LG who both acknowledged the issue but not much as far as fixing it.. just hey do this and you can game!
Are you trying to say that "equivalent performance" can also mean lesser performance?I think the "its equivalent performance level" is the wiggle room. One could argue that 25-28 FPS at 1800p upscaled to 4K on the Pro is better than a consistent 1080p on the base/Slim model. That, and they could say "the frame rate meets or exceed at the same performance level of the base, but we are operating above the equivalent performance level by exceeding 1080p."
You enable HDMI Ultra HD Deep Color for the HDMI port you use? That's important. Some Tvs will likely see an update like Vizio is doing.
I think the "its equivalent performance level" is the wiggle room. One could argue that 25-28 FPS at 1800p upscaled to 4K on the Pro is better than a consistent 1080p on the base/Slim model. That, and they could say "the frame rate meets or exceed at the same performance level of the base, but we are operating above the equivalent performance level by exceeding 1080p."
Yes I did - This is only needed to enable HDR - it doesn't affect anything else.
I agree. This is a big point of contention for me because of the divide between the subjective and the objective. Performance metrics can be objective, but what is used for baseline can be quite subjective. If a consistent 30/60 FPS is the goal, then the PS4 Pro objectively fails at least in some applications regardless of its higher price and superior hardware. If higher resolution carries more weight than FPS, then the math can get fuzzy. The problem is that all gamers do not see it the same way, and marketing needs to be tweaked to work through that ambiguity.
I personally think the PS4 Pro is a great piece of hardware for the money in spite of its minor issues; however, I absolutely believe Sony was blindsided by the Scorpio announcement and that the PS4 Pro was designed to compliment the PS4 Slim; not to compete at the 4K level. Much like the PS3 was marketed as a 1080P device in spite of being designed for 720P gameplay, the PS4 Pro is being marketed for 4K when at best it should be 1440P. I'm sorry, but scaling is scaling not matter how fancy a dress Sony puts on it. Sony said scaling was evil when the XB1 did it as a marketing point; they were right then and they are right now. Scaling is about admitting that you fell short of what you intended. The fact that a few select games will be able to do 4K native is irrelevant. Before I recently replaced it, my 3 year old PC GPU could display 4K and even handle a couple games at reasonable FPS, but in no way was it capable of mainstream 4K gaming. It would have been better to just wait until they could build a proper 4K device, even at the risk of not being first.
In spite of being a great device in general, the lower performance ceiling of the PS4 Pro at 4K means that Microsoft doesn't need to try as hard to surpass it. By using scaling to reach 4K, Sony can't criticize Microsoft should they choose to implement it without being a hypocrite.
All true but there is nothin solid on what Microsoft will actually have in there. There is a performance goal they lined out but hitting it at a reasonable price might be a bit tough. We will have to see there. They may very well end up in the same situation where 4K can happen for some games and not all. I'm not really interested in the Xbox at the moment though. They need some exclusives that are not on pc for me to consider the new console. Competition is good but I am not loyal to Xbox and have no real friend with one so they have to show me the games that I have to buy an xbox to play. They had this at launch, now they really don't. At least not for me.
Maybe, but "always locked 30fps" and "mostly 30fps" are factually not equivalent, which is what that article is saying Sony claims.