Hi-Fi Man
Senior member
- Oct 19, 2013
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The way I read Mark Cerny's twitter post leads me to believe it's Polaris with custom elements added on at the request of Sony. This would also make the most sense for both AMD and Sony. It makes far more sense for AMD to port Jaguar down to a newer process then to port Polaris back to an older process and increase Jaguar clocks which would reduce yields further.
In addition, the large PSU doesn't mean power consumption is radically higher. Sony likes to put relatively large PSUs in their consoles for example, a PS3 slim uses a 210w/250w PSU but power consumption with a 45nm CELL and 65nm RSX is around 96w when gaming according to CNET. Power consumption on a launch PS3 with GS+EE, 90nm CELL, and 90nm RSX is 206w but the console uses a 380w PSU. My PS3 slim uses even less power then the figures given by CNET because it's a newer model with a 40nm RSX however, it still uses the same 250w/210w PSU.
There is also no need to stay with a GCN 1.1 ISA because consoles still use APIs that provide some level of abstraction; even previous consoles used APIs. I don't even think it's an option anymore for devs to bypass APIs on current systems like it used to be.
In addition, the large PSU doesn't mean power consumption is radically higher. Sony likes to put relatively large PSUs in their consoles for example, a PS3 slim uses a 210w/250w PSU but power consumption with a 45nm CELL and 65nm RSX is around 96w when gaming according to CNET. Power consumption on a launch PS3 with GS+EE, 90nm CELL, and 90nm RSX is 206w but the console uses a 380w PSU. My PS3 slim uses even less power then the figures given by CNET because it's a newer model with a 40nm RSX however, it still uses the same 250w/210w PSU.
There is also no need to stay with a GCN 1.1 ISA because consoles still use APIs that provide some level of abstraction; even previous consoles used APIs. I don't even think it's an option anymore for devs to bypass APIs on current systems like it used to be.