BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
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That's strictly the Cell, not the SPEs?
The SPEs are part of Cell- Cell is the entire chip- not just the general purpose core. I was stating just Cell as that wasn't using the RSX to offload anything nor was it the PS3 in final form(it was actually an inferior platform in many aspects compared to what the PS3 will be, but Cell has the power to do it).
But, seriously, what would anyone use this for? I haven't been following the Cell. It's more a general CPU than a dedicated DSP(?), so that's quite impressive actually.
Cell is a FP monster that craves code with lots of parallelism- given what it wants it will slaughter anything in the consumer market. OTOH- throw a lot of integer code or single threaded code at it and it can't compete with current top of the line x86 processors. Cell also needs code to be developed in a particular way to get close to its peak performance, x86 chips take insanely sloppy code and make it scream.
what i find most amusing is that by the time consoles are actually released, the mid-high end PC's are already being sold with the same level of technology, within 5 months of release mid range PC's have it....and thats at the longest......
Go ahead and point me to anything that will compare with the XB360 at launch and then point me out what is going to go toe to toe with the PS3 when it launches. Your assertion is rather laughable at present. The R500 paired with eDRAM will be doing things we won't see on PCs for some time, and then the PS3 will be coming with Cell offering a differing set of advantages over PCs- although still very real.
just some computer monitors and some high end projectors.....normal TV's that u buy in a conventional chain shop wont be higher than 720p....
Best Buy for just under $2,000.
1080p display at CompUSA although this is $5K.
1080p display at Sears.
1080p at Target.
What on Earth do you mean 'TVs you don't buy in a chain store'? What do you call a 'chain store' if the above don't qualify?
most other console games that are worth noting end up on PC....
Like GT4, RE4, the entire DragonWarrior series, all of the Castlevanias, the Soul Calibur franchise- or for a generalized example out of the top twenty games on GR four were PC while the other 16 are console titles(no surprise) and of those sixteen four were ported to the PC. Oddly enough, one of the PC titles, the second highest in their database- was console native then ported to the PC. So out of the twenty top games in GR's database you can play eight of them on the PC or eighteen of them on the consoles(nineteen if you consider HL2 is currently being ported). Out of the top twenty two are Zelda titles, no Mario.
BTW, Ben-there are readily available 15.4" LCDs that support 1920x1080 (very close at least).
And that wouldn't be superior technology how......?
Wouldn't 1920x on a 15 inch monitor make things almost unreadable and so small?
Figure that 960x600 would be a non scaled resolution and it isn't so bad.
Just pointing out that there is no inherent inability in LCDs.
Could you link me to the sub 1ms response time display for any color shift? Also, the display needs to have a contrast ration of at least 7,500:1- that would be bare minimum for tollerable display. Should be no problem as there is no inherent inability in LCDs right?
