<continuation of an older thread, my username was gauravsharma311 before>
From Gamersdept.com quote:
GD: A lot of attention has been paid to NVIDIA's support of Pixel Shader 3.0 - can you specifically think of anything PS 3.0 can be used for that can't be done in PS 2.0?
Rowan: I can not think of any effects that can be done in PS 3.0 that can't be done in PS 2.0. Under PS 2.0 they might take some extra passes, or maybe a few more instructions, but the final result should exactly match the equiv PS 3.0 Shader.
From Gamersdept.com quote:
GD: A lot of attention has been paid to NVIDIA's support of Pixel Shader 3.0 - can you specifically think of anything PS 3.0 can be used for that can't be done in PS 2.0?
Rowan: I can not think of any effects that can be done in PS 3.0 that can't be done in PS 2.0. Under PS 2.0 they might take some extra passes, or maybe a few more instructions, but the final result should exactly match the equiv PS 3.0 Shader.