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Problem with GLQuake.

FalseChristian

Diamond Member
When I had my old E8400 oc'ed to 3.825GHz I used to get 5,000 fps in GLQuake. But now that I've got an i5 2500K oc'ed to 4.5GHz I'm still only getting 5,000 fps. Should I upgrade to 2 GTX 660's when Kepler comes out or am I stuck at 5,000?
 
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Any reason you're not using Fitzquake?

Games that use 3D hardware are severely limited by the video card bus, both the hardware latencies involved (PCI-e is slow), and the associated software API overhead. There comes a point where that back-and-forth can not get faster [until the CPU and GPU are the same unit], leaving you with an FPS cap. Play other old games, and you'll find the same thing, just usually with a smaller number.
 
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