Problem with ATI cards and Unreal Tournament.

Keysplayr

Elite Member
Jan 16, 2003
21,211
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91
Major Artifacts with Unreal Tournament (NOT 2003) using 2 ATI cards so far. A Radeon 9500pro and a 9700. Both have major problems playing this game properly. My GeForce Ti4600 plays it flawlessly (and I'm really looking closely) and smoothly.
I am using the 3.2 Catalyst drivers and Control panel. Fresh Windows 2000 installation w SP3.
Any fix for this? Use an older set of drivers? Please help if you have any info.

Thanks,

Keys
 

C14Isotope

Junior Member
Mar 20, 2003
3
0
0
Can you give some more specific data about your system (mobo, bios version, etc...) ?

I've seen a lot of mobos are not compatible with the R300 (ATI Radeon 9500 Pro & 9700 Pro).

If you want to check by your self look in http://www.rage3d.com/tech/?page=9700 for a complete mobo compatibility.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
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Just click on the "MYRigs" and it is Rig # 1
Thank you for the link to the compatability of Mobo's. My Mobo does not suffer from any of the probs listed under it.
ASUS P4S533.

Keys
 

Brian48

Diamond Member
Oct 15, 1999
3,410
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Are you running the game in OpenGL or Direct3D? If it's the later, are you using the updated OpenGL renderer from Epic with the ATI fix?
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
I was having some problems with artifacts in ut2k3, I went to the compatibility settigns in the direct 3d options and enabled 32 bit Z buffer support, now there is none, and i was usign a 9000 pro, so maybe goign into compatibility settings in the drivers will help, they did for me. Try experimenting, i know UT and ut2k3 are different games, but test some settings, it may work.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
Originally posted by: Brian48
Are you running the game in OpenGL or Direct3D? If it's the later, are you using the updated OpenGL renderer from Epic with the ATI fix?

I'm running in Direct3D. No I wasn't aware of this fix from Epic. I will check that out.
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
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91

Still no luck, having artifacts and tears no matter what settings I play with. In Direct3D as well as OpenGL.
Anyone else have an idea?
Keys
 

Keysplayr

Elite Member
Jan 16, 2003
21,211
50
91
No, I never overclock. I really don't even need to with this card. So powerful.
Every other game I try is flawless. UT2K3, Serious Sam, RTCW, QuakeIII. Just Unreal Tournament
is horrible. must be the coding of the game that ATI cards cant, or are not designed to, handle.
I guess I'm going to have to use another machine with an Nvidia card in it to play UT. It's the game I
play most often (when I play).
 

CraigRT

Lifer
Jun 16, 2000
31,440
5
0
Originally posted by: rogue1979
Did you try a different Catalyst driver yet?

yeah.. that helps tell alot.. if you still get the problems. well, you got other problems.... if not, then its obviously the driver.

TRY CHANGING YOUR DRIVERS! :D
 

WHipLAsh13

Golden Member
Jan 17, 2001
1,719
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I tried it on my 9700pro AIW running the 3.2 Omega's with out any issues at all. Could be some sort of a driver issue.
 

Brian48

Diamond Member
Oct 15, 1999
3,410
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0
Not sure why this is occuring for you. I've tested UT under both D3D and OpenGL with both my R8500 and 9700 Pro boxes. It plays just as well the backup I've got running on a GF4 ti4200. No artifacts or performance issues. I'm assuming you've tried a complete reinstall of the game.

Also, if you're running the game in 32bit color, is your desktop also set to 32bit color? I've found in some instances, this is the only way to reproduce the type of visual anomaly you've discribed (other than the video card overheating).