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Predict the Real World interms of FSAA, AF and SM :P

paadness

Member
No matter how good they try, real is REAL.

I say REAL world,

10,000 x 8000 Resolution

100X FSAA

120X AF

and ofcourse, DirectX 50 😛
 
huh..?
Well if you refer to our real world, things can be indefinitely small, so you need infinite resolutions. Once you have infinite resolution, you don't need FSAA. That's only used to blur jagged pixels; since you have infinite resolution that problem doesnn't exist. Well you probably need infinite AF as well
 
Actually, no infinite resolution can exist. U know u will reach the smallest particle, molecules and atoms. After that u cannot have much smaller pixels. So there must be a limit.

 
I know that. But if you consider atom not to be the boundary, but even smaller subatomic particles like quark; Who knows what's inside them; and maybe more stuff inside what's inside them; you never know.

But there's always a "satisfactory" answer to this topic, such as human eyesight resolution. I didn't think of that for my first reply.
 
I concur about FSAA being a moot point considering the resolution, but I'm sure you could come up with a conceivable megapixel guesstimation. What I would wonder would be more as to what is stored, as you don't remember every single thing that you see at a given point in time, nor do you notice everything that you see, even if you were to look for a full minute...
Tas.
 
Originally posted by: AnnihilatorX
huh..?
Well if you refer to our real world, things can be indefinitely small, so you need infinite resolutions. Once you have infinite resolution, you don't need FSAA. That's only used to blur jagged pixels; since you have infinite resolution that problem doesnn't exist. Well you probably need infinite AF as well


wow that was deep
 
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