- Oct 9, 1999
- 15,782
- 3,606
- 136
You can download Final Reality from here. I remember my score being slightly above the baseline listed in this test about 8 or 9 years ago. lol
Here is my score. It's 33.03
Here is my score. It's 33.03
Originally posted by: dguy6789
The graphics in it look sub DX6. It tries to wow you by showing you a polygonal object with "Textures".
Originally posted by: Fox5
I'm really surprised. It says I have 28.07 the 2d image processing speed of the baseline system, which may be true.
It also says I have 25.08 the bus transfer rate, which is a larger difference than even PCI to AGP 8x would give.
However, it says I only have 7.23 the 3d performance. I know my cpu is definetely more than 7.23x faster than a pentium 150mhz, and my x800xt should blow an s3 virge away. Oh wait, the benchmark probably leaves vsync enabled, thus lowering the results.
BTW, interesting to note that in the bus transfer rate test, it only gets 644MB max out of AGP 8x, perhaps latency is a killer?
In the AGP test, with a 36Mb texture size, it gives the result of 239.18 images/s, which is rather meaningless. Maybe frames/s? Assuming that each image is 36Megabits, that would be 1076.31MB/s over the AGP bus (maybe, it could all be staying in graphics memory since it's so small), which is about AGP 4x. Still, I think vsync is enabled, artificially limiting this benchmark.
Originally posted by: Fox5
Originally posted by: Fox5
I'm really surprised. It says I have 28.07 the 2d image processing speed of the baseline system, which may be true.
It also says I have 25.08 the bus transfer rate, which is a larger difference than even PCI to AGP 8x would give.
However, it says I only have 7.23 the 3d performance. I know my cpu is definetely more than 7.23x faster than a pentium 150mhz, and my x800xt should blow an s3 virge away. Oh wait, the benchmark probably leaves vsync enabled, thus lowering the results.
BTW, interesting to note that in the bus transfer rate test, it only gets 644MB max out of AGP 8x, perhaps latency is a killer?
In the AGP test, with a 36Mb texture size, it gives the result of 239.18 images/s, which is rather meaningless. Maybe frames/s? Assuming that each image is 36Megabits, that would be 1076.31MB/s over the AGP bus (maybe, it could all be staying in graphics memory since it's so small), which is about AGP 4x. Still, I think vsync is enabled, artificially limiting this benchmark.
Ok, with vsync off, the score went up to 256.91 images/s, or 1156.095MB/s. Well, unless that lower case b in the program is a mistake, and it really is megabytes, in which case 9248.76MB/s is about half the speed of my video ram. (cpu limited test then?) Take your pick, this benchmark either half stresses VRAM or half stresses the AGP bus. Hmm, what if you have PCI-Express?