VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Hah, rip off of Prey. Great, now instead of shooters, we'll have First Person Puzzlers.

YAY! :roll:
 

JustAnAverageGuy

Diamond Member
Aug 1, 2003
9,057
0
76
Originally posted by: VIAN
Hah, rip off of Prey. Great, now instead of shooters, we'll have First Person Puzzlers.

YAY! :roll:

Can only make a a shooter so many ways.

Atleast with puzzles, you have significantly more options.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Prey was the first FPP (First Person Puzzler). It barely had any interesting shooting in it. Puzzles are cheap ways of making a game longer.

I want decent graphics, I want exotic, varied locations, and I want a good damn story to go with it. Return to Castle Wolfenstein had these. People can't make a decent game anymore and have to rely on BS gimmicks and super dooper graphics.
 
Oct 4, 2004
10,515
6
81
Buy Half-Life 2: Episode Two and you get
-A great, but possibly short, single-player campaign with updated graphics and gorgeous art design
-Team Fortress 2 - potentially the next big multi-player-FPS
-Portal - a neat puzzle game

And portals are hardly a 'new' concept in FPSs. It's just that ^these^ look a hell lot cooler and more...seamless.
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
I don't give a damn about what's a ripoff or not, just gimme my damn Team Fortress 2!
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: VIAN
Prey was the first FPP (First Person Puzzler). It barely had any interesting shooting in it. Puzzles are cheap ways of making a game longer.

Are you kidding? 2.5D shooters were filled with various key finding, lever turning, and canyon jumping puzzles.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Originally posted by: HamburgerBoy
Originally posted by: VIAN
Prey was the first FPP (First Person Puzzler). It barely had any interesting shooting in it. Puzzles are cheap ways of making a game longer.

Are you kidding? 2.5D shooters were filled with various key finding, lever turning, and canyon jumping puzzles.

Yes but it never required as much thought as Prey. And it didn't kill your shooting experience.
 

clamum

Lifer
Feb 13, 2003
26,256
406
126
Originally posted by: VIAN
Hah, rip off of Prey. Great, now instead of shooters, we'll have First Person Puzzlers.

YAY! :roll:

Hahahaha! :laugh:

A ripoff of Prey. Yeah, they definitely ripped Prey off. Looks like they just changed a few textures and models around and slapped the name "Portals" on it. Fvckin' Valve.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: VIAN
Originally posted by: HamburgerBoy
Originally posted by: VIAN
Prey was the first FPP (First Person Puzzler). It barely had any interesting shooting in it. Puzzles are cheap ways of making a game longer.

Are you kidding? 2.5D shooters were filled with various key finding, lever turning, and canyon jumping puzzles.

Yes but it never required as much thought as Prey. And it didn't kill your shooting experience.

But there were some points where it did. I had some shooting experience killed when I played Quake 2 and was looking for those damn keys.
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
Portals is doing so much more with, well, portals, that it HARDLY seems like a ripoff. I guess it's a ripoff if you consider every FPS a ripoff of Wolfenstein...
 

Alienwho

Diamond Member
Apr 22, 2001
6,766
0
76
This game does look like it could be a lot of fun. Especially if it gets a mod community.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I saw videos of portal long before I heard of prey... who's ripping off who?
 

clamum

Lifer
Feb 13, 2003
26,256
406
126
Originally posted by: gorcorps
I saw videos of portal long before I heard of prey... who's ripping off who?

IIRC Prey's been in development since like 1997 which I believe was before Portals' time. Regardless, comparing Prey and Portals makes no sense so it really doesn't matter. ;)
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Ok, ok, calm down guys. I don't get the Prey / Portals! conversation. Prey has been in dev for a long ass time, they were talking about their 4D technology forever, it was the original vaporware. But that is neither here nor there, Portals! is an entirely different way of utilizing portal technology. In Prey, you had static portals that were used as an interesting means of travel. In Portals!, portals will be used as a means of everything, travel, movement, attacking, defending, etc. Why? Because they are dynamic. You can create a portal anywhere, you can even make an infinite loop. Portals! is the result of a small freeware/shareware group (whose names I don't have off the top of my head) that made a really cool game using portal technology, then Valve basically paid them to convert said game into the Source engine. The original game, I've read, was really fun, but very simple graphics. By combining it with the Source engine we get the best of both worlds.

This is a good thing, and a very unique experience.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: biggestmuff
Portal is hardly a ripoff. BTW, it'll be bundled with HL2:Ep2.

Which means it'll be released somewhere in 2009 :D
 

BurnItDwn

Lifer
Oct 10, 1999
26,379
1,887
126
Originally posted by: Kromis
I don't give a damn about what's a ripoff or not, just gimme my damn Team Fortress 2!

No s***!!!!!
I LOVED Team Fortress, I LOVED Team Fortress Classic. Give me my TF2 already!!!!!!!!!!!

 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: BurnItDwn
Originally posted by: Kromis
I don't give a damn about what's a ripoff or not, just gimme my damn Team Fortress 2!

No s***!!!!!
I LOVED Team Fortress, I LOVED Team Fortress Classic. Give me my TF2 already!!!!!!!!!!!

:thumbsup: x infinity
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: skace
Ok, ok, calm down guys. I don't get the Prey / Portals! conversation. Prey has been in dev for a long ass time, they were talking about their 4D technology forever, it was the original vaporware. But that is neither here nor there, Portals! is an entirely different way of utilizing portal technology. In Prey, you had static portals that were used as an interesting means of travel. In Portals!, portals will be used as a means of everything, travel, movement, attacking, defending, etc. Why? Because they are dynamic. You can create a portal anywhere, you can even make an infinite loop. Portals! is the result of a small freeware/shareware group (whose names I don't have off the top of my head) that made a really cool game using portal technology, then Valve basically paid them to convert said game into the Source engine. The original game, I've read, was really fun, but very simple graphics. By combining it with the Source engine we get the best of both worlds.

This is a good thing, and a very unique experience.
from the OTHER portal thread
perhaps Valve isn't that *original* :p

from the original incarnation of the PREY game:

http://en.wikipedia.org/wiki/PREY

The game, keeping with its goal of presenting impressive cutting edge technology, showed off for the first time its portal technology, a feature that allowed rips in space to be created, moved and reshaped in real time. This was to be a core feature of the gameplay, along with heavily destructible environments. Demonstrations of these features drew widespread acclaim at the 1997 and 1998 E³ exhibitions ? the television program Infinite MHz was able to capture exclusive footage of the game?s private behind-closed-doors demo at the games both E³ showings.
they even got KFMDM to do the soundtrack:Q
However, despite the best of starts, Prey?s development was troubled. Seemingly insurmountable technical problems ground development to a near-halt, and this version of Prey too fell apart. Later, on an internet discussion board head engineer William Scarboro would comment that "In hindsight, portal tricks such as these should be used as tricks, not as an engine paradigm."

from the two descriptions it seems Valved *ripped off* PREY's 10 year old concept ... look at the two descriptions again:
Valve's 2007 Portals: a device that can create portals, allowing instant travel and a visual and physical connection between any two different locations in 3D space. Portals are restricted to horizontal and vertical planes, but if two linked portals are on different planes, bizarre twists in geometry and gravity can occur
and
PREY's '1997 Portals: portal technology, a feature that allowed rips in space to be created, moved and reshaped in real time. This was to be a core feature of the gameplay, along with heavily destructible environments
:Q

Valve's PORTAL -- Possibly NOT possibly the coolest and most original game of 2007

original ... sure ...

for '97 :D

 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: HamburgerBoy
Originally posted by: VIAN
Prey was the first FPP (First Person Puzzler). It barely had any interesting shooting in it. Puzzles are cheap ways of making a game longer.

Are you kidding? 2.5D shooters were filled with various key finding, lever turning, and canyon jumping puzzles.

Heh. 2.5D. That's an awesome description for the doom1-2 and duke 3d days. :)