Seriously, you don't seem to have much clue about hardware architecture or coding at all.
Really? Explain how it is then that a beta compiler for a high level language for an entirely new arcitecture running on non final hardware revision can indicate final performance.
What a console fanboy you are - completely bought into all the marketing hype.
Obviously you don't spend much time around here. I greatly enjoy all of my gaming platforms- and trust me I am more then happy to point out the weak elements in any of them. As far as marketing is concerned- it really has nothing at all to do with my thoughts on the platforms. According to KK Cell was going to be pushing 6.6TFLOPS of peak computing power which I was openly laughing at for years(and that was in the strict theoretical sense- never mind real world).
Do you think that they really care about you, the end user?
WTF would I? They do however care about money and expanding their market. In order to do that they need to provide a platform that gamers will be willing to spend their money on and make it a platform that can handle the games that will attract gamers to the platform. Sony at least dropped billions on the PS3's R&D and constructing a new fab to handle the chips.
since you obviously don't take into account anything we say to contrary and just blindly believe that these companies would make a decision that could possibly be anything but stellar.
I'm not taking anything into account that you say? How is it that these chips can take a single threaded x86 code base designed to run on a 733MHZ processor and
emulate it if they are so slow? You explain how an IO core with a reduced PPC instruction set is capable of emulating an OoO core based on what Anand and the rest of the PC faithful are saying.
No offense but Halo sucked compared to the countless FPS series of titles released on the PC. Let's name a few. Quake series, Unreal series, Serious Sam, Battlefield Series, Call of Duty, Solder of Fortune, Doom Series, Duke Nukem, Wolfenstein/Enemy Territory, Jedi Knight.... Should I go on?
Just to you know- all of the titles I bolded are on the consoles already. Also- great variety there. Are you a FPS only "gamer"?
Besides, any real "hit" on the consoles will usually be released for the PC anyway including games like GTA or Halo.
GranTurisimo3/4, Forza, MetroidPrime, ResidentEvil4, MGS, FFX, Zelda and DragonWarrior VIII to name a few. The overwhelming majority of big console titles will never be released for the PC.
Especially when I can buy a single game for the PC and sometimes be happy playing it for more then a year. Name a console game where I can get that satisfaction.
You don't appear to have too much taste based on what you are saying in terms of listing games so it is hard to know.
A true gamer... haha. I worked for Midway Home Entertainment for 3 years and I must say after playing countless console games for hours and hours endlessly everyday I still couldn't wait to get off from work to go home and play games on my PC.
Name a game that they ever made that didn't suck.
Think of the thousands who have been playing the same MMO like Everquest for the last 7 years or the whole slew of hardcore gamers still playing Quake 1 released in '96 competitvely online.
You mean as opposed to something like SMB3 that sold millions fifteen years after its initial release? Name a title comparable on the PC.
I know a lot of people who have a gaming PC along with their XBox. Face it, if there were no such thing as PC graphics cards, you wouldn't have any innovative consoles.
nVidia started out on the consoles(NV1 was the Saturn's chipset) and has been in every 3D generation to date. The same is true about ATi's top design team ArtX. They started out working on the N64(in terms of consumer devices) and then went on the GC when ATi decided that their PC native guys sucked so badly they needed some console talent(and that is what gave us the R300 core). If it weren't for the consoles we would be looking at some pretty crappy PC graphics cards.