Well that sort of backs up what I was saying,.
Before they started writing any code they had a team spend months studying the available information on the architecture and learning assembly and then took the time to write their own tools in assembly so that they could code portions of the graphics engine in a higher level language. That same approach will work with the new consoles also.
I don't necessarily see multithreading as requirement for future performance. Just because Intel and AMD have released dual core CPUs it doesn't mean clock frequencies won't get higher, RAM won't get faster, caches won't get fatter, etc.
The titles that fail to use multithreading will fall behind those that do by an increasingly large amount until they end up several generations apart.
I mean people have been proclaiming the doom of MHz for about 20 years and every time a new advancement enables higher frequencies. Organic and optic CPUs have hardly even been touched and there's massive potential in them.
The difference is that we have always had the fabrication processes to overcome the predicted clock frequency troubles before we ran into them. This time around, we ran into unexpected clock frequency challenges long before we have a viable way of mass producing higher frequency chips. Don't get me wrong, I certainly think there is a lot of room left for single processor performance- several orders of magnitude over the next couple of decades, but that doesn't alter compounding that by using multicore.
I'm downplaying the BS marketing surrounding these "PC killer" consoles.
Of course they are going to kill the PC when they launch in terms of titles available for both platforms(XB360/PS3 v PC)- consoles always do. PCs have to deal with LCD and they have to deal with poorly written generalized code.
The point is you need a hell of a lot of effort into getting reasonable performance and even then they're no PC killers by any means.
How close to the consoles peak performance do you think they will get? If they manage to hit 10% it will be beyond the theoretical limits of today's fastest desktop processors.
All they need to do is to start using the 16 rendering pipelines sitting dormant in the GPU.
Cell was handling all of the computation for the HD demo they did- I'm sure if they added GPU decode they could have increased their numbers considerably also. I was pointing that out as an example of what they have already done with these 'weak' console CPUs that PCs can't come close to. It can be done- and it has been done- even if it is a lot more difficult to get up and running then it would be on the PC.
Perhaps; but those consoles would run it rather poorly.
Why do you think that?
Are we talking about Cell or the GPU? If the GPU, let's wait until the consoles are actually released before looking at the PC GPUs available, okay?
Almost everything. Cell has already demonstrated that it is capable of blowing away desktop CPUs in certain elements where it is likely to be used(physics calculations as an example) and the consoles have significantly more system level bandwidth then a PC, they also both are packing more powerful GPUs then anything available for the PC(that may change, the rest won't). You also have LCD to deal with. Even if the highest end PC is capable in a theoretical sense of handling everything in the next gen games the PC won't be able to see it due to LCD for quite some time. PCs do have a RAM advantage, but that isn't as much of a concern on the consoles as you can stream from storage as needed(and unlike PCs you can figure out exactly when it is needed) this is already done today on current consoles btw.
1600x1200 is low res? So what do you call 1080i and 720p?
1080i is 1920x1080.
Perhaps at a grand 30 FPS, just like your glorious X-Box and PS2 currently run games at.
Why is it that you think that a chip faster then the 7800GTX or X850XTPE would all of a sudden have problems with titles as simplistic as FarCry or Doom3? UE3 is already up and running on the next gen consoles without problem. As far as framerates go- it greatly depends on what titles you are playing. GT4 runs at a nigh contsant 60FPS all the time, while Halo is a whole lot slower. A lot like current PC games.
Well who did? It wasn't Sony. I think that a title comparable to what they showed may be possible on the hardware at some point in the future- but then again I think the same about PCs when they have a little bit more processing power or the PPUs start shipping.