- Aug 14, 2000
- 22,709
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Back in the day, if you had the right hardware, you’d be greeted to this upon program launch:
Shortly after playing a bit, you saw something like this:
At the time this was jaw-dropping, especially if you had the big-kahuna setup of SLI Voodoo 2 @ 1024x768. The screenshots above were scaled down from 5120x2880 @ 144Hz on a GTX1070, gotta love progress.
The game shipped with many advanced features:
I never really got into the other games, especially Unreal 2 which I hated as a sequel with its extremely poor level design. I do however like the distinctive visuals that the Unreal 3 engine imparts on games that use it.


The game shipped with many advanced features:
- Colored fog.
- Extremely realistic sky rendering.
- Detail, reflective and liquid textures.
- Head decapitations and ragdoll gibs.
- Amazingly complex and atmospheric level design.
- Enemies that would dodge, roll, and lay down covering fire while retreating.
- Highly original guns like the GES Biorifle and the combo attack ASMD shock rifle.
I never really got into the other games, especially Unreal 2 which I hated as a sequel with its extremely poor level design. I do however like the distinctive visuals that the Unreal 3 engine imparts on games that use it.