- Aug 14, 2000
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So I just finished replaying Oblivion and Skyrim back-to-back (no mods). This time I did the main quest along with warrior/dark brotherhood quests. I was done at about 40 hours each, which is about my limit for when it’s time to move on from a single player game. For both games my character build was a light armored one-handed sword wielder, supported by archery and basic healing/destruction magic on the side (Dark Elf in Oblivion, Redguard in Skyrim).
Skyrim (non-remastered) of course still looks gorgeous, but Oblivion holds up really well after 11 years, and I found myself frequently admiring the visuals:
Oblivion highlights
Morrowind highlights
Skyrim is my favorite so far.
Skyrim (non-remastered) of course still looks gorgeous, but Oblivion holds up really well after 11 years, and I found myself frequently admiring the visuals:



Oblivion highlights
- Exploring towers and Ayleid ruins was enjoyable and immersive as they had really nice atmosphere and ambience.
- The cities looked completely different from each other and had really nice aesthetics. Cheydinhal and Anvil in particular had lovely architecture and textures.
- The acrobatics/speed combo created really fast movement with 100% air control, akin to oldskool FPSes like Quake. I didn’t bother with horses as I maxed out speed straight after endurance, and was zipping around everywhere.
- You can gain levels just by running around everywhere, which is how I’d play anyway.
- The leveling system is extremely complicated to attain optimum advancement, and initial character creation can easily induce decision paralysis if you want to min/max. I didn’t bother with that and just played easier difficulty so I could make the exact character I wanted.
- Cave dungeons were a bit generic and didn’t really differentiate each other.
- Closing Oblivion gates was a little boring.
- Destruction magic (e.g. fireball) is a bit too slow in reaching targets.
- The leveling system is very straightforward with far less grinding required, and you can’t really lock yourself into bad choices at the start.
- Combat has a certain weight and heft to it without feeling clunky or slow. Also no more stamina drain for regular weapon swings.
- The Lover’s Stone lets you level 15% faster no matter what skills you use.
- The dungeons had a lot more hand-crafting to them and felt very different to each other. Even minor things like spraying water droplets from the roof really enhanced immersion.
- Skill perks were awesome. In particular, everything in the light armor tree was fantastic.
- The flamethrower spells you start off with are extremely viable as they’re low-risk in terms of missing. Even fast dodging opponents get slowly roasted just by holding down the button.
- Using smithing to upgrade gear was great. I also liked making Elven and Glass items.
- It was nostalgic meeting the Blades again.
- It's not initially obvious how or where to get a good supply of torches.
- It's not possible to properly bind 'A' to action. Try it. You can't pick up books, for example. I had to use 'R' instead.
- Fighting dragons was a little boring and anti-climactic.
- Most shouts were useless and/or a poor-man’s substitute for spells.
- The unwalled cities all looked the same.
- Radiant quests are stupid. At least make it obvious that they infinitely loop so I don’t waste my time on them.
Morrowind highlights
- Pleasant looking retro graphics. The water still looks good especially the ripples when raining. Back in 2002 it was groundbreaking.
- A good variety of environments (e.g. red blight storms, marshes, coastal towns, black deserts, western middle ages).
- The main quest has a good story if you take the time to read all of the written dialog. In particular, Vivec’s scrolls made for very interesting reading.
- Exploring random dungeons off the main roads for no particular quest was fun.
- I’m a fan of Dwemer mythos so it was nice to personally use the legendary Sunder/Keening/Wraithguard in much the same way Kagrenac did thousands of years ago.
- You can rest anywhere outside time to fully heal and level up, no bedrolls needed.
- Meets Vivec for the first time: “I bet I can take this guy with my Ebony shortsword”. 30 seconds later: “the game told me I’ve doomed the world by killing him”. [hits quickload button].
- Balmora was a useful city with very easy access to a lot of trainers and merchants. I also liked the game design of Ebonheart.
- The day/night cycle was cosmetic which means people were usually in exactly the same places and shops were open all hours. I think NPC cycles in Oblivion/Skyrim were usually just needless grind which added nothing to gameplay.
- All of the fast-travel options the game offered were a poor-man’s substitute for real map-based fast travel. Also the chance of spell failure for Mark/Recall/Intervention early on caused extra irritation.
- The faction quests are almost universally poor. Vast quantities of walking simulator “go here, talk to this person, pass a speech check, etc”. I don’t build up a combat character for that nonsense.
- The game is unplayable without the Boots of Speed. Without them you still run like a turtle even if you naturally max speed.
- The journal is extremely poor. Don’t have multiple active quests or it turns into a hopeless muddle of text. Even the main quest can miss critical entries if you forget to click specific dialog hyperlinks, leaving you with no idea where to go next.
- The last Dwemer was a seriously missed opportunity. They should’ve used him in a major quest arc to find out what really happened to his race.
- The unlimited skill training system was extremely unbalanced. By mid-game it was easy to consistently have 25K-50K gold. Even with some trainer restrictions based on faction progression, three quarters of my total character levels came from spamming the training system.
- Navigating Vivec city was really tedious. It’s like they intentionally made it maze-like and confusing.
- There are far too many wild animals when you stray off the roads. Many times I literally had 3 Cliff Racers stacked above each other in a queue to fight me.
Skyrim is my favorite so far.
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