Originally posted by: evident
i never understood people playing RTS's single player
Originally posted by: WhipperSnapper
Originally posted by: evident
i never understood people playing RTS's single player
I can't understand why people enjoy playing against silly AI when real opponents are readily available. You'll enjoy a much greater sense of accomplishment by taking down a real opponent who doesn't have his arms tied behind his back. Yes, that does mean having to learn the online game and having to learn how to be a competitive player, but that is part of the fun and the challenge.
Originally posted by: WhipperSnapper
Much to my chagrin, it seems like 99% of the people who purchased the game Sins of a Solar Empire only play it in single multiplayer even though it's an excellent game and great for online multiplayer. Is it just me, or does it seem like online multiplayer non-MMO PC gaming is dying? Is it dying for RTS only and not FPS or RPG?
If you don't play your games in online multiplayer, why not?
Originally posted by: WhipperSnapper
Originally posted by: Glitchny
well part of the problem with sins of a Solar Empire is that games can take a very long time.
That's part of the problem, but most online Sins games, at least the locked teams games on single star maps, don't last more than 2 hours. It's possible that most single player people just aren't aware of that, which is sad because the game is so much more challenging and interesting when you have real human opponents and allies (and not the silly AI). I would agree that overall, Sins has a number of problems in the online multiplayer area (no auto-download for custom maps and mods, stability of Ironclad Online, desyncs, minidumps, some jerkwads, etc.). However, still you'd think such a great game could sustain having 1000 people online during North American prime time. (Instead it's only about 120.)
Are pathetically low player counts only a problem for Sins or is it the same with other online multiplayer RTS games? Didn't Age of Empires die out as well?
:shrug;
I enjoy myself plenty in single player mode. I also have the freedom to save the game and go off and do something at a moment's notice.
There is more to gaming than multiplayer. A large segment of the gaming population (myself included) enjoy single player exponentially more than multiplayer. In this thread and another one about Dragon Age lacking multiplayer, the OP tries to blame the "death" of PC gaming on "lackluster" multiplayer PC games and the "consolization" of PC games (which is ironic considering that console games have increasingly been expanding their multiplayer offerings this generation).
It's not all about multiplayer. If bad multiplayer is indeed a reason why PC gaming is "dying", then it is a very small and wholly insignificant reason compared to the bigger problems that exist in PC gaming.
So the general consensus is that non-MMO PC online multiplayer is dying?
