- Aug 14, 2000
- 22,709
- 2,971
- 126
I think the best way is how the Elder Scrolls do it (#3). A simple slider that controls all damage dealt. This lets the player customize the game to their liking while nothing else changes, so you’re always getting the full gameplay experience.
I also like how Tomb Raider Shadow let you adjust puzzle difficulty, allowing #6 and #7 for just the tomb raiding, while you could raise the combat difficulty separately.
I’m not a fan of #1 as in many cases it doesn’t make things harder, it just causes digital “crowding”. Also #5 is terrible. Vietcong did this by restricting quicksaving and it was extremely frustrating.
I also like how Tomb Raider Shadow let you adjust puzzle difficulty, allowing #6 and #7 for just the tomb raiding, while you could raise the combat difficulty separately.
I’m not a fan of #1 as in many cases it doesn’t make things harder, it just causes digital “crowding”. Also #5 is terrible. Vietcong did this by restricting quicksaving and it was extremely frustrating.
Last edited: