Mem
Lifer
Originally posted by: happy medium
gt300 will avg 22% faster and cost 27% more
I reckon 22% bigger and you'll need 27% larger case 😉.
Personally I think around 10-15% faster,pricing and availability date are the crucial factors IMHO.
Originally posted by: happy medium
gt300 will avg 22% faster and cost 27% more
Originally posted by: OCguy
Originally posted by: ronnn
looking for the gt300 will likely match the 5890 when it is readily available option.
So a completely new arch and adding SIMD and DDR5 will match a doubling of specs of the 4890?
Interesting prediction. Hopefully we get to see who is right before Xmas.
Originally posted by: OCguy
Originally posted by: ronnn
looking for the gt300 will likely match the 5890 when it is readily available option.
So a completely new arch and adding SIMD and DDR5 will match a doubling of specs of the 4890?
Interesting prediction. Hopefully we get to see who is right before Xmas.
Originally posted by: zagood
I believe it will be a rebrand of the 9800GTX+.
Some guy named Charlie told me.
Originally posted by: MODEL3
Originally posted by: Idontcare
Originally posted by: MODEL3
The same gap.
GT300=32ROPs.
GT300=512bit memory controller=double 5870 bandwidth. (1,2GHz GDDR5)
GT300=higher TU / ROP ratio & higher Flops/s / ROP ratio than GT200.
I think overall the same gap.
Does that mean you are giving the new architecture no presumed performance benefits over GT200 architecture, or you think GT300 architecture is the same/similar as that of GT200 insomuch as Cypress architecture is the same/similar to that of RV770? (plus all the DX11 circuits to make it work of course)
I mean the same gap, like:
The gap between GT300 and 5870 will be the same,
as the gap between GT200 and RV770.
For me GT300 will have in relation with GT200:
1,1X pixel rate
1,75X texel rate
2,5X Flops rate
2,2X vertex rate
I wrote the day of the 5870 launch that the 5870 results are strange.
And that according to my perception, there are other reasons except bandwidth limitations and driver maturity, that the 850MHz 5870 hasn't doubled its performance in relation with a 850MHz 4890.
Usually when a GPU has 2X the specs of another GPU the performance gain is 2X (of cource i am not talking about games with engines that are CPU limited or engines that seems to scale badly or are poor coded for example)
There are many examples in the past that we had 2X performance gain with 2X the specs. (not in all the games, but in many games)
From the tests that i saw in Ryan's review and from my understanding of the 5870 architecture in general, i think there are 2 more reasons that 5870 performs like that.
The day of Ryan's review, i wrote to the forums the additional reasons that i think the 5870 performs like that, but nobody replied me.
I wrote that probably 5870 has:
1.Geometry/vertex performance issues (in the sense that the classic vertex unit cannot generate 2X geometry in relation with 4890) (my main assumption)
or/and
2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot achieve 2X speed in relation with 4890)(another possible assumption)
My assumption is that ATI though that many of the future DX11 games will use vertex techniques based on the tesselator unit.
I guess there are synthetic benchmarks that have tests like that (pure geometry speed, and pure geometry/vertex shader speed, in addition with the classic pixel shader speed tests) so someone that has a 5870 can see if my assumption is true.
Originally posted by: OCguy
Originally posted by: ronnn
looking for the gt300 will likely match the 5890 when it is readily available option.
So a completely new arch and adding SIMD and DDR5 will match a doubling of specs of the 4890?
Interesting prediction. Hopefully we get to see who is right before Xmas.
Originally posted by: Janooo
5870 delivers 2.6x4890 in CoH at the top resolution and settings.
Originally posted by: MODEL3
1.Geometry/vertex performance issues (in the sense that the classic vertex unit cannot generate 2X geometry in relation with 4890) (my main assumption)
or/and
2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot achieve 2X speed in relation with 4890)(another possible assumption)
My assumption is that ATI though that many of the future DX11 games will use vertex techniques based on the tesselator unit.
Originally posted by: bryanW1995
have you been hanging out with nemesis?
Originally posted by: MODEL3
Then i respect your opinion, but i am not willing to do anything about it.
Originally posted by: MODEL3
Originally posted by: Janooo
5870 delivers 2.6x4890 in CoH at the top resolution and settings.
Like i said, i know the results.
In this particular case the 2,6X figure is for 2560X1600 with 8X AA & 16XAF.
If you drop the antialiasing at 4X the difference at 2560X1600 16XAF is 1,95X.
And the DX10 codepath of CoH is extremely pixel shader oriented.
All the above are predictable and natural results.
I am not here to state the obvious.
I am trying to figure out what are the limitations of the Cypress because it shows according to my perseption strange results.
My analysis is complex and to write down it will take me more time than it took to figure out the situation.
Sorry i am not willing to lose time.
If you disagree with me that the 5870 has (except the obvious driver and bandwidth related issues) the following issues:
Originally posted by: MODEL3
1.Geometry/vertex performance issues (in the sense that the classic vertex unit cannot generate 2X geometry in relation with 4890) (my main assumption)
or/and
2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot achieve 2X speed in relation with 4890)(another possible assumption)
My assumption is that ATI though that many of the future DX11 games will use vertex techniques based on the tesselator unit.
Then i respect your opinion, but i am not willing to do anything about it.
I just thought to point out what the reviewers with all their knowledge,year in this business, technical background, briefings from ATI, 5870 cards at hand, failed to point out.
Sure i don't have technical background, nor i was at ATI briefings and of cource i don't have a 5870 card in order to be able to test my theory.
So with all these disadvatntages i may be wrong.
The funny thing will be, to be right about it.
And no, it will be no luck at all, trust me.
Originally posted by: Kakkoii
Originally posted by: OCguy
Originally posted by: ronnn
looking for the gt300 will likely match the 5890 when it is readily available option.
So a completely new arch and adding SIMD and DDR5 will match a doubling of specs of the 4890?
Interesting prediction. Hopefully we get to see who is right before Xmas.
Did you mean to say "MIMD"? Cause that's the purported rumor that GT300 is moving to MIMD.
Originally posted by: Janooo
Originally posted by: MODEL3
Originally posted by: Janooo
5870 delivers 2.6x4890 in CoH at the top resolution and settings.
Like i said, i know the results.
In this particular case the 2,6X figure is for 2560X1600 with 8X AA & 16XAF.
If you drop the antialiasing at 4X the difference at 2560X1600 16XAF is 1,95X.
And the DX10 codepath of CoH is extremely pixel shader oriented.
All the above are predictable and natural results.
I am not here to state the obvious.
I am trying to figure out what are the limitations of the Cypress because it shows according to my perseption strange results.
My analysis is complex and to write down it will take me more time than it took to figure out the situation.
Sorry i am not willing to lose time.
If you disagree with me that the 5870 has (except the obvious driver and bandwidth related issues) the following issues:
Originally posted by: MODEL3
1.Geometry/vertex performance issues (in the sense that the classic vertex unit cannot generate 2X geometry in relation with 4890) (my main assumption)
or/and
2.Geometry/vertex shading performance issues (in the sense that the geometry shader [GS] cannot achieve 2X speed in relation with 4890)(another possible assumption)
My assumption is that ATI though that many of the future DX11 games will use vertex techniques based on the tesselator unit.
Then i respect your opinion, but i am not willing to do anything about it.
I just thought to point out what the reviewers with all their knowledge,year in this business, technical background, briefings from ATI, 5870 cards at hand, failed to point out.
Sure i don't have technical background, nor i was at ATI briefings and of cource i don't have a 5870 card in order to be able to test my theory.
So with all these disadvatntages i may be wrong.
The funny thing will be, to be right about it.
And no, it will be no luck at all, trust me.
What part of silicon performs geometry? Is it doubled from 4890 to 5870 or not?
Geometry is not an issue. The BW is the first in line.
Originally posted by: Astrallite
Reviewers focus so much on high AA/AF benchmarks, the 5870 might end up looking a LOT more competitive with GT300 simply due to reviewer convention. I say this because nvidia cards can take as much as a 30% hit in performance with 8xAA, whereas ATI this generation is under 10%.
Originally posted by: SlowSpyder
Originally posted by: Astrallite
Reviewers focus so much on high AA/AF benchmarks, the 5870 might end up looking a LOT more competitive with GT300 simply due to reviewer convention. I say this because nvidia cards can take as much as a 30% hit in performance with 8xAA, whereas ATI this generation is under 10%.
People generally want to run AA/AF at high levels. Reviewers like those settings as they stress the cards more, to help highlite video performance. I'd factor that into my purchasing decision as well.
Originally posted by: Astrallite
So the question is, how much of an influence does nvidia and ati have on test conditions with individual reviewers?
Originally posted by: Astrallite
Reviewers focus so much on high AA/AF benchmarks, the 5870 might end up looking a LOT more competitive with GT300 simply due to reviewer convention. I say this because nvidia cards can take as much as a 30% hit in performance with 8xAA, whereas ATI this generation is under 10%.